godot/platform/ios
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Replace `find` with `contains/has` where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
..
api
doc_classes
export Replace `find` with `contains/has` where applicable 2024-05-08 12:37:42 +02:00
README.md
SCsub
app_delegate.h
app_delegate.mm
detect.py
device_metrics.h
device_metrics.m
display_layer.h
display_layer.mm
display_server_ios.h
display_server_ios.mm
godot_app_delegate.h
godot_app_delegate.m
godot_ios.mm
godot_view.h
godot_view.mm
godot_view_renderer.h
godot_view_renderer.mm
ios.h
ios.mm
ios_terminal_logger.h
ios_terminal_logger.mm
joypad_ios.h
joypad_ios.mm
key_mapping_ios.h
key_mapping_ios.mm
keyboard_input_view.h
keyboard_input_view.mm
main.m
os_ios.h
os_ios.mm
platform_config.h
platform_gl.h
rendering_context_driver_vulkan_ios.h
rendering_context_driver_vulkan_ios.mm
tts_ios.h
tts_ios.mm
view_controller.h
view_controller.mm

README.md

iOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the iOS platform port.

See also misc/dist/ios_xcode folder for the Xcode project template used for packaging the iOS export templates.

Documentation