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physics
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Merge pull request #91936 from jsjtxietian/body-connect
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2024-05-15 12:09:50 +02:00 |
SCsub
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animated_sprite_2d.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
animated_sprite_2d.h
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audio_listener_2d.cpp
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Expose is_part_of_edited_scene()
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2024-04-26 11:49:38 +02:00 |
audio_listener_2d.h
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audio_stream_player_2d.compat.inc
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audio_stream_player_2d.cpp
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Merge pull request #91929 from matheusmdx/fix-error-91914
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2024-05-14 12:07:20 +02:00 |
audio_stream_player_2d.h
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back_buffer_copy.cpp
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back_buffer_copy.h
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…
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camera_2d.cpp
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Fixed Typo in Camera 2D node's anchor mode
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2024-04-23 16:24:45 -04:00 |
camera_2d.h
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canvas_group.cpp
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canvas_group.h
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canvas_modulate.cpp
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canvas_modulate.h
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cpu_particles_2d.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
cpu_particles_2d.h
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gpu_particles_2d.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
gpu_particles_2d.h
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light_2d.cpp
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fix issue where Light2D does not re-attach itself to new canvas when viewport worlds are shared
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2024-04-05 17:38:42 -04:00 |
light_2d.h
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light_occluder_2d.cpp
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light_occluder_2d.h
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line_2d.cpp
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line_2d.h
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…
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line_builder.cpp
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Added a specific check for the corner case that went wrong.
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2024-04-17 12:01:01 +02:00 |
line_builder.h
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…
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marker_2d.cpp
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fix: update the location of editor theme
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2024-04-06 18:03:13 +03:00 |
marker_2d.h
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mesh_instance_2d.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
mesh_instance_2d.h
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multimesh_instance_2d.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
multimesh_instance_2d.h
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navigation_agent_2d.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
navigation_agent_2d.h
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Add navigation path simplification
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2024-04-11 12:32:21 +02:00 |
navigation_link_2d.cpp
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navigation_link_2d.h
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navigation_obstacle_2d.cpp
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navigation_obstacle_2d.h
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navigation_region_2d.cpp
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Remove experimental constrain_avoidance from NavigationRegion2D
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2024-04-16 18:02:53 +02:00 |
navigation_region_2d.h
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Merge pull request #90747 from smix8/remove_constrain_avoidance
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2024-04-17 10:58:55 +02:00 |
node_2d.cpp
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node_2d.h
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…
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parallax_2d.cpp
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[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
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2024-05-02 10:31:13 +02:00 |
parallax_2d.h
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parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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parallax_layer.h
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path_2d.cpp
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path_2d.h
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polygon_2d.cpp
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polygon_2d.h
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remote_transform_2d.cpp
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remote_transform_2d.h
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skeleton_2d.cpp
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Fix errors and warnings when loading Skeleton2D Modifications
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2024-04-23 20:42:23 -07:00 |
skeleton_2d.h
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sprite_2d.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
sprite_2d.h
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tile_map.compat.inc
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tile_map.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
tile_map.h
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Add PropertyListHelper in all simple cases
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2024-04-11 18:13:29 +02:00 |
tile_map_layer.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
tile_map_layer.h
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[TileMap] Fix forcing cleanup on exiting tree/canvas
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2024-04-04 14:47:32 +02:00 |
touch_screen_button.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
touch_screen_button.h
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visible_on_screen_notifier_2d.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
visible_on_screen_notifier_2d.h
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