godot/scene/resources/2d
kobewi 413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
..
skeleton Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
SCsub
capsule_shape_2d.cpp
capsule_shape_2d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
navigation_mesh_source_geometry_data_2d.cpp Add NavigationMeshSourceGeometryData append functions 2024-04-21 04:57:05 +02:00
navigation_mesh_source_geometry_data_2d.h Add NavigationMeshSourceGeometryData append functions 2024-04-21 04:57:05 +02:00
navigation_polygon.cpp Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders 2024-04-15 18:40:43 -07:00
navigation_polygon.h Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders 2024-04-15 18:40:43 -07:00
polygon_path_finder.cpp
polygon_path_finder.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
shape_2d.cpp
shape_2d.h
tile_set.compat.inc
tile_set.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
tile_set.h Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders 2024-04-15 18:40:43 -07:00
world_boundary_shape_2d.cpp
world_boundary_shape_2d.h