c9b75431f3
Not a full refactor as it still goes through ScriptLanguage so it's hacky, but at least it can now compile without this.
67 lines
2.2 KiB
Python
67 lines
2.2 KiB
Python
#!/usr/bin/env python
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import build_scripts.mono_configure as mono_configure
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Import("env")
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Import("env_modules")
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env_mono = env_modules.Clone()
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if env_mono["tools"]:
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# NOTE: It is safe to generate this file here, since this is still executed serially
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import build_scripts.gen_cs_glue_version as gen_cs_glue_version
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gen_cs_glue_version.generate_header("glue/GodotSharp", "glue/cs_glue_version.gen.h")
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# Glue sources
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if env_mono["mono_glue"]:
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env_mono.Append(CPPDEFINES=["MONO_GLUE_ENABLED"])
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import os.path
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if not os.path.isfile("glue/mono_glue.gen.cpp"):
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raise RuntimeError("Mono glue sources not found. Did you forget to run '--generate-mono-glue'?")
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if env_mono["tools"] or env_mono["target"] != "release":
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env_mono.Append(CPPDEFINES=["GD_MONO_HOT_RELOAD"])
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# Configure Mono
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mono_configure.configure(env, env_mono)
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if env_mono["tools"] and env_mono["mono_glue"] and env_mono["build_cil"]:
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# Build Godot API solution
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import build_scripts.api_solution_build as api_solution_build
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api_sln_cmd = api_solution_build.build(env_mono)
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# Build GodotTools
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import build_scripts.godot_tools_build as godot_tools_build
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godot_tools_build.build(env_mono, api_sln_cmd)
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# Build Godot.NET.Sdk
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import build_scripts.godot_net_sdk_build as godot_net_sdk_build
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godot_net_sdk_build.build(env_mono)
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# Add sources
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env_mono.add_source_files(env.modules_sources, "*.cpp")
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env_mono.add_source_files(env.modules_sources, "glue/*.cpp")
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env_mono.add_source_files(env.modules_sources, "glue/mono_glue.gen.cpp")
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env_mono.add_source_files(env.modules_sources, "mono_gd/*.cpp")
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env_mono.add_source_files(env.modules_sources, "utils/*.cpp")
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env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.cpp")
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if env["platform"] in ["osx", "iphone"]:
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env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.mm")
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env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.m")
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elif env["platform"] == "android":
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env_mono.add_source_files(env.modules_sources, "mono_gd/android_mono_config.gen.cpp")
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if env["tools"]:
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env_mono.add_source_files(env.modules_sources, "editor/*.cpp")
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SConscript("editor/script_templates/SCsub")
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