81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
151 lines
9.4 KiB
XML
151 lines
9.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Button" inherits="BaseButton" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A themed button that can contain text and an icon.
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</brief_description>
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<description>
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[Button] is the standard themed button. It can contain text and an icon, and it will display them according to the current [Theme].
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[b]Example of creating a button and assigning an action when pressed by code:[/b]
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[codeblocks]
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[gdscript]
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func _ready():
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var button = Button.new()
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button.text = "Click me"
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button.pressed.connect(self._button_pressed)
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add_child(button)
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func _button_pressed():
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print("Hello world!")
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[/gdscript]
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[csharp]
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public override void _Ready()
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{
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var button = new Button();
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button.Text = "Click me";
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button.Pressed += ButtonPressed;
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AddChild(button);
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}
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private void ButtonPressed()
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{
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GD.Print("Hello world!");
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}
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[/csharp]
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[/codeblocks]
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See also [BaseButton] which contains common properties and methods associated with this node.
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[b]Note:[/b] Buttons do not interpret touch input and therefore don't support multitouch, since mouse emulation can only press one button at a given time. Use [TouchScreenButton] for buttons that trigger gameplay movement or actions.
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</description>
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<tutorials>
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<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
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<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
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</tutorials>
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<members>
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<member name="alignment" type="int" setter="set_text_alignment" getter="get_text_alignment" enum="HorizontalAlignment" default="1">
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Text alignment policy for the button's text, use one of the [enum HorizontalAlignment] constants.
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</member>
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<member name="clip_text" type="bool" setter="set_clip_text" getter="get_clip_text" default="false">
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When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text.
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</member>
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<member name="expand_icon" type="bool" setter="set_expand_icon" getter="is_expand_icon" default="false">
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When enabled, the button's icon will expand/shrink to fit the button's size while keeping its aspect. See also [theme_item icon_max_width].
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</member>
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<member name="flat" type="bool" setter="set_flat" getter="is_flat" default="false">
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Flat buttons don't display decoration.
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</member>
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<member name="icon" type="Texture2D" setter="set_button_icon" getter="get_button_icon">
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Button's icon, if text is present the icon will be placed before the text.
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To edit margin and spacing of the icon, use [theme_item h_separation] theme property and [code]content_margin_*[/code] properties of the used [StyleBox]es.
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</member>
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<member name="icon_alignment" type="int" setter="set_icon_alignment" getter="get_icon_alignment" enum="HorizontalAlignment" default="0">
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Specifies if the icon should be aligned horizontally to the left, right, or center of a button. Uses the same [enum HorizontalAlignment] constants as the text alignment. If centered horizontally and vertically, text will draw on top of the icon.
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</member>
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<member name="language" type="String" setter="set_language" getter="get_language" default="""">
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Language code used for line-breaking and text shaping algorithms, if left empty current locale is used instead.
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</member>
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<member name="text" type="String" setter="set_text" getter="get_text" default="""">
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The button's text that will be displayed inside the button's area.
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</member>
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<member name="text_direction" type="int" setter="set_text_direction" getter="get_text_direction" enum="Control.TextDirection" default="0">
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Base text writing direction.
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</member>
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<member name="text_overrun_behavior" type="int" setter="set_text_overrun_behavior" getter="get_text_overrun_behavior" enum="TextServer.OverrunBehavior" default="0">
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Sets the clipping behavior when the text exceeds the node's bounding rectangle. See [enum TextServer.OverrunBehavior] for a description of all modes.
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</member>
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<member name="vertical_icon_alignment" type="int" setter="set_vertical_icon_alignment" getter="get_vertical_icon_alignment" enum="VerticalAlignment" default="1">
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Specifies if the icon should be aligned vertically to the top, bottom, or center of a button. Uses the same [enum VerticalAlignment] constants as the text alignment. If centered horizontally and vertically, text will draw on top of the icon.
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</member>
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</members>
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<theme_items>
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<theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
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Default text [Color] of the [Button].
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</theme_item>
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<theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
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Text [Color] used when the [Button] is disabled.
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</theme_item>
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<theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
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Text [Color] used when the [Button] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color.
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</theme_item>
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<theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
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Text [Color] used when the [Button] is being hovered.
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</theme_item>
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<theme_item name="font_hover_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
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Text [Color] used when the [Button] is being hovered and pressed.
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</theme_item>
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<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
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The tint of text outline of the [Button].
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</theme_item>
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<theme_item name="font_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
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Text [Color] used when the [Button] is being pressed.
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</theme_item>
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<theme_item name="icon_disabled_color" data_type="color" type="Color" default="Color(1, 1, 1, 0.4)">
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Icon modulate [Color] used when the [Button] is disabled.
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</theme_item>
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<theme_item name="icon_focus_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
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Icon modulate [Color] used when the [Button] is focused. Only replaces the normal modulate color of the button. Disabled, hovered, and pressed states take precedence over this color.
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</theme_item>
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<theme_item name="icon_hover_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
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Icon modulate [Color] used when the [Button] is being hovered.
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</theme_item>
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<theme_item name="icon_hover_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
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Icon modulate [Color] used when the [Button] is being hovered and pressed.
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</theme_item>
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<theme_item name="icon_normal_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
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Default icon modulate [Color] of the [Button].
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</theme_item>
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<theme_item name="icon_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
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Icon modulate [Color] used when the [Button] is being pressed.
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</theme_item>
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<theme_item name="h_separation" data_type="constant" type="int" default="2">
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The horizontal space between [Button]'s icon and text. Negative values will be treated as [code]0[/code] when used.
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</theme_item>
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<theme_item name="icon_max_width" data_type="constant" type="int" default="0">
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The maximum allowed width of the [Button]'s icon. This limit is applied on top of the default size of the icon, or its expanded size if [member expand_icon] is [code]true[/code]. The height is adjusted according to the icon's ratio.
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</theme_item>
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<theme_item name="outline_size" data_type="constant" type="int" default="0">
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The size of the text outline.
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[b]Note:[/b] If using a font with [member FontFile.multichannel_signed_distance_field] enabled, its [member FontFile.msdf_pixel_range] must be set to at least [i]twice[/i] the value of [theme_item outline_size] for outline rendering to look correct. Otherwise, the outline may appear to be cut off earlier than intended.
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</theme_item>
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<theme_item name="font" data_type="font" type="Font">
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[Font] of the [Button]'s text.
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</theme_item>
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<theme_item name="font_size" data_type="font_size" type="int">
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Font size of the [Button]'s text.
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</theme_item>
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<theme_item name="disabled" data_type="style" type="StyleBox">
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[StyleBox] used when the [Button] is disabled.
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</theme_item>
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<theme_item name="focus" data_type="style" type="StyleBox">
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[StyleBox] used when the [Button] is focused. The [code]focus[/code] [StyleBox] is displayed [i]over[/i] the base [StyleBox], so a partially transparent [StyleBox] should be used to ensure the base [StyleBox] remains visible. A [StyleBox] that represents an outline or an underline works well for this purpose. To disable the focus visual effect, assign a [StyleBoxEmpty] resource. Note that disabling the focus visual effect will harm keyboard/controller navigation usability, so this is not recommended for accessibility reasons.
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</theme_item>
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<theme_item name="hover" data_type="style" type="StyleBox">
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[StyleBox] used when the [Button] is being hovered.
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</theme_item>
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<theme_item name="normal" data_type="style" type="StyleBox">
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Default [StyleBox] for the [Button].
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</theme_item>
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<theme_item name="pressed" data_type="style" type="StyleBox">
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[StyleBox] used when the [Button] is being pressed.
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</theme_item>
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</theme_items>
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</class>
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