godot/doc/classes/ResourceImporterLayeredTexture.xml
2023-07-12 17:30:34 +02:00

28 lines
1.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ResourceImporterLayeredTexture" inherits="ResourceImporter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<members>
<member name="compress/channel_pack" type="int" setter="" getter="" default="0">
</member>
<member name="compress/hdr_compression" type="int" setter="" getter="" default="1">
</member>
<member name="compress/high_quality" type="bool" setter="" getter="" default="false">
</member>
<member name="compress/lossy_quality" type="float" setter="" getter="" default="0.7">
</member>
<member name="compress/mode" type="int" setter="" getter="" default="1">
</member>
<member name="mipmaps/generate" type="bool" setter="" getter="" default="true">
</member>
<member name="mipmaps/limit" type="int" setter="" getter="" default="-1">
</member>
<member name="slices/arrangement" type="int" setter="" getter="" default="1">
</member>
</members>
</class>