81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
14 lines
1.3 KiB
XML
14 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ShaderGlobalsOverride" inherits="Node" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Overrides global shader parameters' values in a specific scene.
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</brief_description>
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<description>
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Similar to how a [WorldEnvironment] node can be used to override the environment while a specific scene is loaded, [ShaderGlobalsOverride] can be used to override global shader parameters temporarily. Once the node is removed, the project-wide values for the global shader parameters are restored. See the [RenderingServer] [code]global_shader_parameter_*[/code] methods for more information.
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[b]Note:[/b] Only one [ShaderGlobalsOverride] can be used per scene. If there is more than one [ShaderGlobalsOverride] node in the scene tree, only the first node (in tree order) will be taken into account.
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[b]Note:[/b] All [ShaderGlobalsOverride] nodes are made part of a [code]"shader_overrides_group"[/code] group when they are added to the scene tree. The currently active [ShaderGlobalsOverride] node also has a [code]"shader_overrides_group_active"[/code] group added to it. You can use this to check which [ShaderGlobalsOverride] node is currently active.
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</description>
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<tutorials>
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</tutorials>
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</class>
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