godot/thirdparty/embree/kernels/geometry/curve_intersector.h

99 lines
4.4 KiB
C++

// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "primitive.h"
#include "../subdiv/bezier_curve.h"
#include "../common/primref.h"
#include "bezier_hair_intersector.h"
#include "bezier_ribbon_intersector.h"
#include "bezier_curve_intersector.h"
#include "oriented_curve_intersector.h"
#include "../bvh/node_intersector1.h"
// FIXME: this file seems replicate of curve_intersector_virtual.h
namespace embree
{
namespace isa
{
struct VirtualCurveIntersector1
{
typedef unsigned char Primitive;
typedef CurvePrecalculations1 Precalculations;
template<int N, bool robust>
static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node)
{
assert(num == 1);
RTCGeometryType ty = (RTCGeometryType)(*prim);
assert(This->leafIntersector);
VirtualCurvePrimitive::Intersectors& leafIntersector = ((VirtualCurvePrimitive*) This->leafIntersector)->vtbl[ty];
leafIntersector.intersect<1>(&pre,&ray,context,prim);
}
template<int N, bool robust>
static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node)
{
assert(num == 1);
RTCGeometryType ty = (RTCGeometryType)(*prim);
assert(This->leafIntersector);
VirtualCurvePrimitive::Intersectors& leafIntersector = ((VirtualCurvePrimitive*) This->leafIntersector)->vtbl[ty];
return leafIntersector.occluded<1>(&pre,&ray,context,prim);
}
};
template<int K>
struct VirtualCurveIntersectorK
{
typedef unsigned char Primitive;
typedef CurvePrecalculationsK<K> Precalculations;
static __forceinline void intersect(const vbool<K>& valid_i, const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, size_t& lazy_node)
{
assert(num == 1);
RTCGeometryType ty = (RTCGeometryType)(*prim);
assert(This->leafIntersector);
VirtualCurvePrimitive::Intersectors& leafIntersector = ((VirtualCurvePrimitive*) This->leafIntersector)->vtbl[ty];
size_t mask = movemask(valid_i);
while (mask) leafIntersector.intersect<K>(&pre,&ray,bscf(mask),context,prim);
}
static __forceinline vbool<K> occluded(const vbool<K>& valid_i, const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, size_t& lazy_node)
{
assert(num == 1);
RTCGeometryType ty = (RTCGeometryType)(*prim);
assert(This->leafIntersector);
VirtualCurvePrimitive::Intersectors& leafIntersector = ((VirtualCurvePrimitive*) This->leafIntersector)->vtbl[ty];
vbool<K> valid_o = false;
size_t mask = movemask(valid_i);
while (mask) {
size_t k = bscf(mask);
if (leafIntersector.occluded<K>(&pre,&ray,k,context,prim))
set(valid_o, k);
}
return valid_o;
}
static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, size_t& lazy_node)
{
assert(num == 1);
RTCGeometryType ty = (RTCGeometryType)(*prim);
assert(This->leafIntersector);
VirtualCurvePrimitive::Intersectors& leafIntersector = ((VirtualCurvePrimitive*) This->leafIntersector)->vtbl[ty];
leafIntersector.intersect<K>(&pre,&ray,k,context,prim);
}
static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, size_t& lazy_node)
{
assert(num == 1);
RTCGeometryType ty = (RTCGeometryType)(*prim);
assert(This->leafIntersector);
VirtualCurvePrimitive::Intersectors& leafIntersector = ((VirtualCurvePrimitive*) This->leafIntersector)->vtbl[ty];
return leafIntersector.occluded<K>(&pre,&ray,k,context,prim);
}
};
}
}