godot/thirdparty/embree/kernels/geometry/object_intersector.h

128 lines
4.3 KiB
C++

// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "object.h"
#include "../common/ray.h"
namespace embree
{
namespace isa
{
template<bool mblur>
struct ObjectIntersector1
{
typedef Object Primitive;
static const bool validIntersectorK = false;
struct Precalculations {
__forceinline Precalculations() {}
__forceinline Precalculations (const Ray& ray, const void *ptr) {}
};
static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim)
{
AccelSet* accel = (AccelSet*) context->scene->get(prim.geomID());
/* perform ray mask test */
#if defined(EMBREE_RAY_MASK)
if ((ray.mask & accel->mask) == 0)
return;
#endif
accel->intersect(ray,prim.geomID(),prim.primID(),context);
}
static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim)
{
AccelSet* accel = (AccelSet*) context->scene->get(prim.geomID());
/* perform ray mask test */
#if defined(EMBREE_RAY_MASK)
if ((ray.mask & accel->mask) == 0)
return false;
#endif
accel->occluded(ray,prim.geomID(),prim.primID(),context);
return ray.tfar < 0.0f;
}
static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& prim)
{
AccelSet* accel = (AccelSet*)context->scene->get(prim.geomID());
context->geomID = prim.geomID();
context->primID = prim.primID();
return accel->pointQuery(query, context);
}
template<int K>
static __forceinline void intersectK(const vbool<K>& valid, /* PrecalculationsK& pre, */ RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, size_t& lazy_node)
{
assert(false);
}
template<int K>
static __forceinline vbool<K> occludedK(const vbool<K>& valid, /* PrecalculationsK& pre, */ RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, size_t& lazy_node)
{
assert(false);
return valid;
}
};
template<int K, bool mblur>
struct ObjectIntersectorK
{
typedef Object Primitive;
struct Precalculations {
__forceinline Precalculations (const vbool<K>& valid, const RayK<K>& ray) {}
};
static __forceinline void intersect(const vbool<K>& valid_i, const Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive& prim)
{
vbool<K> valid = valid_i;
AccelSet* accel = (AccelSet*) context->scene->get(prim.geomID());
/* perform ray mask test */
#if defined(EMBREE_RAY_MASK)
valid &= (ray.mask & accel->mask) != 0;
if (none(valid)) return;
#endif
accel->intersect(valid,ray,prim.geomID(),prim.primID(),context);
}
static __forceinline vbool<K> occluded(const vbool<K>& valid_i, const Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive& prim)
{
vbool<K> valid = valid_i;
AccelSet* accel = (AccelSet*) context->scene->get(prim.geomID());
/* perform ray mask test */
#if defined(EMBREE_RAY_MASK)
valid &= (ray.mask & accel->mask) != 0;
if (none(valid)) return false;
#endif
accel->occluded(valid,ray,prim.geomID(),prim.primID(),context);
return ray.tfar < 0.0f;
}
static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& prim) {
intersect(vbool<K>(1<<int(k)),pre,ray,context,prim);
}
static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& prim) {
occluded(vbool<K>(1<<int(k)),pre,ray,context,prim);
return ray.tfar[k] < 0.0f;
}
};
typedef ObjectIntersectorK<4,false> ObjectIntersector4;
typedef ObjectIntersectorK<8,false> ObjectIntersector8;
typedef ObjectIntersectorK<16,false> ObjectIntersector16;
typedef ObjectIntersectorK<4,true> ObjectIntersector4MB;
typedef ObjectIntersectorK<8,true> ObjectIntersector8MB;
typedef ObjectIntersectorK<16,true> ObjectIntersector16MB;
}
}