godot/drivers
Josh Faust 5b639269a2 Fix scene import when platform=server
Adds code in RasterizerStorageDummy to store off mesh surface information,
rather than just throwing it away. Without this, all surface arrays were
just defaulting to empty when the packed scene was written.
2018-05-11 14:12:04 -07:00
..
alsa Added new audio device functions to set/get the audio device 2018-03-26 17:41:05 -03:00
convex_decomp Fix typos with codespell 2018-02-21 19:46:06 +01:00
coreaudio Resume audio on iOS after phone call or alarm 2018-05-07 15:48:46 +07:00
dummy Fix scene import when platform=server 2018-05-11 14:12:04 -07:00
gl_context Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
gles2 Merge pull request #14622 from bruvzg/non-rectangular-windows 2018-05-08 16:44:35 +02:00
gles3 Merge pull request #14622 from bruvzg/non-rectangular-windows 2018-05-08 16:44:35 +02:00
png Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
pulseaudio Prevent PulseAudio driver to lock its mutex for too long 2018-05-01 10:44:08 -03:00
rtaudio Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
unix Local debugger fixes and extensions 2018-05-07 23:17:06 -04:00
wasapi WASAPI audio driver compile fix on mingw 2018-04-09 23:29:25 -03:00
windows Fix delay in rename_error windows save loop, should be 100msec, not 1sec 2018-05-03 13:22:11 +02:00
xaudio2 Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
zlib style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
register_driver_types.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
register_driver_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00