godot/platform
Rémi Verschelde 5b6c9c66a4
Android: Default Min SDK to 24 for Vulkan mobile
Users can still go down to 21 when using GL Compatibility.
This makes the default behavior match the default renderer, and thus avoids
a warning in the out of the box experience.

Also mark texture compression settings as basic, since out of the box users
who want to export to Android will need to enable ETC2/ASTC manually.
2023-02-15 14:32:54 +01:00
..
android Android: Default Min SDK to 24 for Vulkan mobile 2023-02-15 14:32:54 +01:00
ios Refactor high quality texture import 2023-01-30 15:53:23 +01:00
linuxbsd Some fixes for initial window position and size 2023-02-14 12:15:14 +01:00
macos Fix so that the main window is displayed before the splash screen minimum display time starts counting on Mac OS 2023-02-01 16:21:58 +01:00
uwp Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
web [InputEventKey] Avoid setting both key and modifier to the same value. 2023-02-14 09:05:58 +02:00
windows [InputEventKey] Avoid setting both key and modifier to the same value. 2023-02-14 09:05:58 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00