godot/core/input
Fabio Alessandrelli 0fe0505f77 [Web] Add PS3 gamepad mapping for FF+Linux. 2022-10-03 13:06:50 +02:00
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SCsub SCons: List `.gen.cpp` sources explicitly to avoid globbing errors 2021-10-15 22:14:11 +02:00
default_controller_mappings.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-09-27 23:48:25 +02:00
godotcontrollerdb.txt [Web] Add PS3 gamepad mapping for FF+Linux. 2022-10-03 13:06:50 +02:00
input.cpp Merge pull request #64444 from timothyqiu/action-completion 2022-09-01 08:20:20 +02:00
input.h Consolidate the fact that `Input` is meant to be final 2022-08-22 14:37:25 +02:00
input_builders.py ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
input_enums.h Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput). 2022-01-10 14:39:05 +02:00
input_event.cpp Merge pull request #63109 from OverloadedOrama/fix-input-event-action 2022-09-25 11:06:38 +02:00
input_event.h Fix key mapping changes when moving from macOS to other platform 2022-09-07 18:45:35 +02:00
input_map.cpp Fix key mapping changes when moving from macOS to other platform 2022-09-07 18:45:35 +02:00
input_map.h Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
shortcut.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shortcut.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00