godot/servers/rendering/dummy
clayjohn 154b9c1c91 Use a giant UBO to optimize performance in 2D
This removes the countless small UBO writes we had before
and replaces them with a single large write per render pass.

This results in much faster rendering on low-end devices
but improves speed on all devices.
2022-10-06 11:24:45 -07:00
..
environment Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
storage Adding getters to RenderTarget and implementing override functionality for XR 2022-10-05 11:37:49 +11:00
SCsub Split dependency logic 2022-06-28 00:10:29 +10:00
rasterizer_canvas_dummy.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
rasterizer_dummy.h Use a giant UBO to optimize performance in 2D 2022-10-06 11:24:45 -07:00
rasterizer_scene_dummy.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00