5b8b2a4e70
This PR allows the OpenXRHand to drive: - OpenXR rigged hand skeletons located under the OpenXRHand node - Godot Humanoid rigged hand skeletons located under the OpenXRHand node - OpenXR rigged avatar skeletons located separately in the scene-tree - Godot Humanoid avatar skeletons located separately in the scene-tree
112 lines
3.9 KiB
C++
112 lines
3.9 KiB
C++
/**************************************************************************/
|
|
/* openxr_hand.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef OPENXR_HAND_H
|
|
#define OPENXR_HAND_H
|
|
|
|
#include "scene/3d/node_3d.h"
|
|
#include "scene/3d/skeleton_3d.h"
|
|
|
|
#include <openxr/openxr.h>
|
|
|
|
class OpenXRAPI;
|
|
class OpenXRHandTrackingExtension;
|
|
|
|
class OpenXRHand : public Node3D {
|
|
GDCLASS(OpenXRHand, Node3D);
|
|
|
|
public:
|
|
enum Hands { // Deprecated, need to change this to OpenXRInterface::Hands.
|
|
HAND_LEFT,
|
|
HAND_RIGHT,
|
|
HAND_MAX
|
|
};
|
|
|
|
enum MotionRange { // Deprecated, need to change this to OpenXRInterface::HandMotionRange.
|
|
MOTION_RANGE_UNOBSTRUCTED,
|
|
MOTION_RANGE_CONFORM_TO_CONTROLLER,
|
|
MOTION_RANGE_MAX
|
|
};
|
|
|
|
enum SkeletonRig {
|
|
SKELETON_RIG_OPENXR,
|
|
SKELETON_RIG_HUMANOID,
|
|
SKELETON_RIG_MAX
|
|
};
|
|
|
|
private:
|
|
struct JointData {
|
|
int bone = -1;
|
|
int parent_joint = -1;
|
|
};
|
|
|
|
OpenXRAPI *openxr_api = nullptr;
|
|
OpenXRHandTrackingExtension *hand_tracking_ext = nullptr;
|
|
|
|
Hands hand = HAND_LEFT;
|
|
MotionRange motion_range = MOTION_RANGE_UNOBSTRUCTED;
|
|
NodePath hand_skeleton;
|
|
SkeletonRig skeleton_rig = SKELETON_RIG_OPENXR;
|
|
|
|
JointData joints[XR_HAND_JOINT_COUNT_EXT];
|
|
|
|
void _set_motion_range();
|
|
|
|
Skeleton3D *get_skeleton();
|
|
void _get_joint_data();
|
|
void _update_skeleton();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
OpenXRHand();
|
|
|
|
void set_hand(Hands p_hand);
|
|
Hands get_hand() const;
|
|
|
|
void set_motion_range(MotionRange p_motion_range);
|
|
MotionRange get_motion_range() const;
|
|
|
|
void set_hand_skeleton(const NodePath &p_hand_skeleton);
|
|
NodePath get_hand_skeleton() const;
|
|
|
|
void set_skeleton_rig(SkeletonRig p_skeleton_rig);
|
|
SkeletonRig get_skeleton_rig() const;
|
|
|
|
void _notification(int p_what);
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(OpenXRHand::Hands)
|
|
VARIANT_ENUM_CAST(OpenXRHand::MotionRange)
|
|
VARIANT_ENUM_CAST(OpenXRHand::SkeletonRig)
|
|
|
|
#endif // OPENXR_HAND_H
|