godot/modules/chibi/cp_sample.cpp
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

204 lines
4.8 KiB
C++

/*************************************************************************/
/* cp_sample.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "cp_sample.h"
const char * CPSample::get_name() const {
return name;
}
void CPSample::set_name(const char *p_name) {
if (p_name==NULL) {
name[0]=0;
return;
}
bool done=false;
for (int i=0;i<NAME_MAX_LEN;i++) {
name[i]=done?0:p_name[i];
if (!done && p_name[i]==0)
done=true;
}
name[NAME_MAX_LEN-1]=0; /* just in case */
}
void CPSample::set_default_volume(uint8_t p_vol) {
default_volume=p_vol;
}
uint8_t CPSample::get_default_volume() const{
return default_volume;
}
void CPSample::set_global_volume(uint8_t p_vol) {
global_volume=p_vol;
}
uint8_t CPSample::get_global_volume() const{
return global_volume;
}
void CPSample::set_pan_enabled(bool p_vol) {
pan_enabled=p_vol;
}
bool CPSample::is_pan_enabled() const{
return pan_enabled;
}
void CPSample::set_pan(uint8_t p_pan) {
pan=p_pan;
}
uint8_t CPSample::get_pan() const{
return pan;
}
void CPSample::set_vibrato_type(VibratoType p_vibrato_type) {
vibrato_type=p_vibrato_type;
}
CPSample::VibratoType CPSample::get_vibrato_type() const{
return vibrato_type;
}
void CPSample::set_vibrato_speed(uint8_t p_vibrato_speed) {
vibrato_speed=p_vibrato_speed;
}
uint8_t CPSample::get_vibrato_speed() const {
return vibrato_speed;
}
void CPSample::set_vibrato_depth(uint8_t p_vibrato_depth) {
vibrato_depth=p_vibrato_depth;
}
uint8_t CPSample::get_vibrato_depth() const{
return vibrato_depth;
}
void CPSample::set_vibrato_rate(uint8_t p_vibrato_rate) {
vibrato_rate=p_vibrato_rate;
}
uint8_t CPSample::get_vibrato_rate() const{
return vibrato_rate;
}
void CPSample::set_sample_data(CPSample_ID p_ID) {
id=p_ID;
}
CPSample_ID CPSample::get_sample_data() const{
return id;
}
void CPSample::operator=(const CPSample &p_sample) {
copy_from(p_sample);
}
void CPSample::copy_from(const CPSample &p_sample) {
reset();
set_name(p_sample.get_name());
default_volume=p_sample.default_volume;
global_volume=p_sample.global_volume;
pan_enabled=p_sample.pan_enabled;
pan=p_sample.pan;
vibrato_type=p_sample.vibrato_type;
vibrato_speed=p_sample.vibrato_speed;
vibrato_depth=p_sample.vibrato_depth;
vibrato_rate=p_sample.vibrato_rate;
if (CPSampleManager::get_singleton() && !p_sample.id.is_null())
CPSampleManager::get_singleton()->copy_to( p_sample.id, id );
}
void CPSample::reset() {
name[0]=0;
default_volume=64;
global_volume=64;
pan_enabled=false;
pan=32;
vibrato_type=VIBRATO_SINE;
vibrato_speed=0;
vibrato_depth=0;
vibrato_rate=0;
if (!id.is_null() && CPSampleManager::get_singleton())
CPSampleManager::get_singleton()->destroy( id );
id=CPSample_ID();
}
CPSample::CPSample(const CPSample&p_from) {
reset();
copy_from(p_from);
}
CPSample::CPSample() {
reset();
}
CPSample::~CPSample() {
reset();
}