godot/platform/osx/os_osx.h
ne0fhyk c88d1608ab Add partial support for Android scoped storage.
This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30.
In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices.
2021-08-13 11:04:17 -07:00

335 lines
10 KiB
C++

/*************************************************************************/
/* os_osx.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OS_OSX_H
#define OS_OSX_H
#define BitMap _QDBitMap // Suppress deprecated QuickDraw definition.
#include "core/os/input.h"
#include "crash_handler_osx.h"
#include "drivers/coreaudio/audio_driver_coreaudio.h"
#include "drivers/coremidi/midi_driver_coremidi.h"
#include "drivers/unix/os_unix.h"
#include "joypad_osx.h"
#include "main/input_default.h"
#include "power_osx.h"
#include "servers/audio_server.h"
#include "servers/visual/rasterizer.h"
#include "servers/visual/visual_server_wrap_mt.h"
#include "servers/visual_server.h"
#include <AppKit/AppKit.h>
#include <AppKit/NSCursor.h>
#include <ApplicationServices/ApplicationServices.h>
#include <CoreVideo/CoreVideo.h>
#undef BitMap
#undef CursorShape
class OS_OSX : public OS_Unix {
public:
struct KeyEvent {
unsigned int osx_state;
bool pressed;
bool echo;
bool raw;
uint32_t scancode;
uint32_t physical_scancode;
uint32_t unicode;
};
struct WarpEvent {
NSTimeInterval timestamp;
NSPoint delta;
};
List<WarpEvent> warp_events;
NSTimeInterval last_warp = 0;
bool ignore_warp = false;
Vector<KeyEvent> key_event_buffer;
int key_event_pos;
bool force_quit;
// rasterizer seems to no longer be given to visual server, its using GLES3 directly?
//Rasterizer *rasterizer;
VisualServer *visual_server;
List<String> args;
MainLoop *main_loop;
#ifdef COREAUDIO_ENABLED
AudioDriverCoreAudio audio_driver;
#endif
#ifdef COREMIDI_ENABLED
MIDIDriverCoreMidi midi_driver;
#endif
InputDefault *input;
JoypadOSX *joypad_osx;
/* objc */
CGEventSourceRef eventSource;
void process_events();
void process_key_events();
void *framework;
// pthread_key_t current;
bool mouse_grab;
Point2 mouse_pos;
id delegate;
id window_delegate;
id window_object;
id window_view;
id autoreleasePool;
id cursor;
NSOpenGLPixelFormat *pixelFormat;
NSOpenGLContext *context;
Vector<Vector2> mpath;
bool layered_window;
CursorShape cursor_shape;
NSCursor *cursors[CURSOR_MAX];
Map<CursorShape, Vector<Variant>> cursors_cache;
MouseMode mouse_mode;
String title;
bool minimized;
bool maximized;
bool zoomed;
bool resizable;
bool window_focused;
bool on_top;
Size2 window_size;
Rect2 restore_rect;
String open_with_filename;
Point2 im_position;
bool im_active;
String im_text;
Point2 im_selection;
Size2 min_size;
Size2 max_size;
PowerOSX *power_manager;
CrashHandler crash_handler;
void _update_window();
int video_driver_index;
virtual int get_current_video_driver() const;
struct GlobalMenuItem {
String label;
Variant signal;
Variant meta;
GlobalMenuItem() {
//NOP
}
GlobalMenuItem(const String &p_label, const Variant &p_signal, const Variant &p_meta) {
label = p_label;
signal = p_signal;
meta = p_meta;
}
};
Map<String, Vector<GlobalMenuItem>> global_menus;
List<String> global_menus_order;
void _update_global_menu();
protected:
virtual void initialize_core();
virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
virtual void finalize();
virtual void set_main_loop(MainLoop *p_main_loop);
virtual void delete_main_loop();
public:
static OS_OSX *singleton;
void global_menu_add_item(const String &p_menu, const String &p_label, const Variant &p_signal, const Variant &p_meta);
void global_menu_add_separator(const String &p_menu);
void global_menu_remove_item(const String &p_menu, int p_idx);
void global_menu_clear(const String &p_menu);
void wm_minimized(bool p_minimized);
virtual String get_name() const;
virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false);
virtual void set_cursor_shape(CursorShape p_shape);
virtual CursorShape get_cursor_shape() const;
virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot);
virtual void set_mouse_show(bool p_show);
virtual void set_mouse_grab(bool p_grab);
virtual bool is_mouse_grab_enabled() const;
virtual void warp_mouse_position(const Point2 &p_to);
virtual Point2 get_mouse_position() const;
virtual int get_mouse_button_state() const;
void update_real_mouse_position();
virtual void set_window_title(const String &p_title);
virtual void set_window_mouse_passthrough(const PoolVector2Array &p_region);
virtual Size2 get_window_size() const;
virtual Size2 get_real_window_size() const;
virtual void set_native_icon(const String &p_filename);
virtual void set_icon(const Ref<Image> &p_icon);
virtual MainLoop *get_main_loop() const;
virtual String get_config_path() const;
virtual String get_data_path() const;
virtual String get_cache_path() const;
virtual String get_bundle_resource_dir() const;
virtual String get_godot_dir_name() const;
virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const;
virtual bool can_draw() const;
virtual void set_clipboard(const String &p_text);
virtual String get_clipboard() const;
virtual void release_rendering_thread();
virtual void make_rendering_thread();
virtual void swap_buffers();
Error shell_open(String p_uri);
void push_input(const Ref<InputEvent> &p_event);
String get_locale() const;
virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0);
virtual VideoMode get_video_mode(int p_screen = 0) const;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
virtual String get_executable_path() const;
virtual LatinKeyboardVariant get_latin_keyboard_variant() const;
virtual int keyboard_get_layout_count() const;
virtual int keyboard_get_current_layout() const;
virtual void keyboard_set_current_layout(int p_index);
virtual String keyboard_get_layout_language(int p_index) const;
virtual String keyboard_get_layout_name(int p_index) const;
virtual void move_window_to_foreground();
virtual int get_screen_count() const;
virtual int get_current_screen() const;
virtual void set_current_screen(int p_screen);
virtual Point2 get_screen_position(int p_screen = -1) const;
virtual Size2 get_screen_size(int p_screen = -1) const;
virtual int get_screen_dpi(int p_screen = -1) const;
virtual float get_screen_scale(int p_screen = -1) const;
virtual float get_screen_max_scale() const;
virtual Point2 get_window_position() const;
virtual void set_window_position(const Point2 &p_position);
virtual Size2 get_max_window_size() const;
virtual Size2 get_min_window_size() const;
virtual void set_min_window_size(const Size2 p_size);
virtual void set_max_window_size(const Size2 p_size);
virtual void set_window_size(const Size2 p_size);
virtual void set_window_fullscreen(bool p_enabled);
virtual bool is_window_fullscreen() const;
virtual void set_window_resizable(bool p_enabled);
virtual bool is_window_resizable() const;
virtual void set_window_minimized(bool p_enabled);
virtual bool is_window_minimized() const;
virtual void set_window_maximized(bool p_enabled);
virtual bool is_window_maximized() const;
virtual void set_window_always_on_top(bool p_enabled);
virtual bool is_window_always_on_top() const;
virtual bool is_window_focused() const;
virtual void request_attention();
virtual String get_joy_guid(int p_device) const;
virtual void set_borderless_window(bool p_borderless);
virtual bool get_borderless_window();
virtual bool get_window_per_pixel_transparency_enabled() const;
virtual void set_window_per_pixel_transparency_enabled(bool p_enabled);
virtual void set_ime_active(const bool p_active);
virtual void set_ime_position(const Point2 &p_pos);
virtual Point2 get_ime_selection() const;
virtual String get_ime_text() const;
virtual String get_unique_id() const;
virtual OS::PowerState get_power_state();
virtual int get_power_seconds_left();
virtual int get_power_percent_left();
virtual bool _check_internal_feature_support(const String &p_feature);
virtual void _set_use_vsync(bool p_enable);
//virtual bool is_vsync_enabled() const;
void run();
void set_mouse_mode(MouseMode p_mode);
MouseMode get_mouse_mode() const;
void disable_crash_handler();
bool is_disable_crash_handler() const;
virtual Error move_to_trash(const String &p_path);
void force_process_input();
OS_OSX();
private:
Point2 get_native_screen_position(int p_screen) const;
Point2 get_native_window_position() const;
void set_native_window_position(const Point2 &p_position);
Point2 get_screens_origin() const;
};
#endif