b6e1e47e3a
- The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted.
62 lines
1.5 KiB
Python
62 lines
1.5 KiB
Python
#!/usr/bin/env python
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Import('env')
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from compat import byte_to_str
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def make_splash(target, source, env):
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src = source[0].srcnode().abspath
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dst = target[0].srcnode().abspath
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f = open(src, "rb")
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g = open(dst, "w")
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buf = f.read()
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g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
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g.write("#ifndef BOOT_SPLASH_H\n")
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g.write("#define BOOT_SPLASH_H\n")
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g.write("static const Color boot_splash_bg_color = Color(1,1,1,1);\n")
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g.write("static const unsigned char boot_splash_png[] = {\n")
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for i in range(len(buf)):
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g.write(byte_to_str(buf[i]) + ",\n")
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g.write("};\n")
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g.write("#endif")
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def make_app_icon(target, source, env):
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src = source[0].srcnode().abspath
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dst = target[0].srcnode().abspath
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f = open(src, "rb")
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g = open(dst, "w")
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buf = f.read()
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g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
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g.write("#ifndef APP_ICON_H\n")
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g.write("#define APP_ICON_H\n")
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g.write("static const unsigned char app_icon_png[] = {\n")
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for i in range(len(buf)):
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g.write(byte_to_str(buf[i]) + ",\n")
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g.write("};\n")
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g.write("#endif")
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env.main_sources = []
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env.add_source_files(env.main_sources, "*.cpp")
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Export('env')
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env.Depends("#main/splash.gen.h", "#main/splash.png")
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env.Command("#main/splash.gen.h", "#main/splash.png", make_splash)
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env.Depends("#main/app_icon.gen.h", "#main/app_icon.png")
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env.Command("#main/app_icon.gen.h", "#main/app_icon.png", make_app_icon)
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SConscript('tests/SCsub')
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lib = env.Library("main", env.main_sources)
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env.Prepend(LIBS=[lib])
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