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SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
area_2d_sw.cpp
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Initialize variables in servers/physics
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2021-09-15 19:41:32 +02:00 |
area_2d_sw.h
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Initialize variables in servers/physics
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2021-09-15 19:41:32 +02:00 |
area_pair_2d_sw.cpp
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One-directional layer check for Area vs. RigidBody/SoftBody/Area
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2021-08-17 09:32:00 -07:00 |
area_pair_2d_sw.h
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One-directional layer check for Area vs. RigidBody/SoftBody/Area
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2021-08-17 09:32:00 -07:00 |
body_2d_sw.cpp
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Clarify RigidDynamicBody modes
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2021-09-16 16:03:48 -07:00 |
body_2d_sw.h
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Initialize variables in servers/physics
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2021-09-15 19:41:32 +02:00 |
body_direct_state_2d_sw.cpp
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Changed from directly waking bodies to using the wakeup() functions in direct body state changes (forces, impulses and veloicities). this 'bug' was introduced in PR #52967
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2021-10-05 13:17:05 +13:00 |
body_direct_state_2d_sw.h
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Remove shape metadata from 2D physics server
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2021-09-30 10:45:36 -07:00 |
body_pair_2d_sw.cpp
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Fix RayShape collision detection
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2021-08-24 16:03:05 -07:00 |
body_pair_2d_sw.h
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Initialize variables in servers/physics
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2021-09-15 19:41:32 +02:00 |
broad_phase_2d_bvh.cpp
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Initialize variables in servers/physics
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2021-09-15 19:41:32 +02:00 |
broad_phase_2d_bvh.h
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Initialize variables in servers/physics
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2021-09-15 19:41:32 +02:00 |
broad_phase_2d_sw.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
broad_phase_2d_sw.h
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
collision_object_2d_sw.cpp
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Remove shape metadata from 2D physics server
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2021-09-30 10:45:36 -07:00 |
collision_object_2d_sw.h
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Remove shape metadata from 2D physics server
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2021-09-30 10:45:36 -07:00 |
collision_solver_2d_sat.cpp
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Merge pull request #52668 from qarmin/cppcheck_servers_physics
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2021-09-16 09:06:03 -07:00 |
collision_solver_2d_sat.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
collision_solver_2d_sw.cpp
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Merge pull request #52668 from qarmin/cppcheck_servers_physics
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2021-09-16 09:06:03 -07:00 |
collision_solver_2d_sw.h
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Rename WorldMarginShape to WorldBoundaryShape
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2021-09-14 11:16:31 -07:00 |
constraint_2d_sw.h
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Initialize variables in servers/physics
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2021-09-15 19:41:32 +02:00 |
joints_2d_sw.cpp
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Initialize variables in servers/physics
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2021-09-15 19:41:32 +02:00 |
joints_2d_sw.h
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Initialize variables in servers/physics
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2021-09-15 19:41:32 +02:00 |
physics_server_2d_sw.cpp
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Script interface improvements for test body motion
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2021-10-04 10:49:10 -07:00 |
physics_server_2d_sw.h
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Script interface improvements for test body motion
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2021-10-04 10:49:10 -07:00 |
physics_server_2d_wrap_mt.cpp
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Initialize variables in servers/physics
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2021-09-15 19:41:32 +02:00 |
physics_server_2d_wrap_mt.h
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Script interface improvements for test body motion
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2021-10-04 10:49:10 -07:00 |
shape_2d_sw.cpp
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Use range iterators for `Map`
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2021-09-30 15:09:12 -06:00 |
shape_2d_sw.h
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Merge pull request #52668 from qarmin/cppcheck_servers_physics
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2021-09-16 09:06:03 -07:00 |
space_2d_sw.cpp
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Fix physics glitch with TileMap moving platforms
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2021-10-04 12:27:42 -07:00 |
space_2d_sw.h
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Script interface improvements for test body motion
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2021-10-04 10:49:10 -07:00 |
step_2d_sw.cpp
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Initialize variables in servers/physics
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2021-09-15 19:41:32 +02:00 |
step_2d_sw.h
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Initialize variables in servers/physics
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2021-09-15 19:41:32 +02:00 |