godot/modules/bullet/SCsub_with_lib

34 lines
773 B
Python

#!/usr/bin/env python
Import('env')
thirdparty_dir = "#thirdparty/bullet/"
thirdparty_lib = thirdparty_dir + "Win64/lib/"
bullet_libs = [
"Bullet2FileLoader",
"Bullet3Collision",
"Bullet3Common",
"Bullet3Dynamics",
"Bullet3Geometry",
"Bullet3OpenCL_clew",
"BulletCollision",
"BulletDynamics",
"BulletInverseDynamics",
"BulletSoftBody",
"LinearMath"
]
thirdparty_src = thirdparty_dir + "src/"
# include headers
env.Append(CPPPATH=[thirdparty_src])
# lib
env.Append(LIBPATH=[thirdparty_dir + "/Win64/lib/"])
bullet_libs = [file+'.lib' for file in bullet_libs]
# LIBS doesn't work in windows
env.Append(LINKFLAGS=bullet_libs)
env.add_source_files(env.modules_sources, "*.cpp")