godot/doc/classes/WorldEnvironment.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="WorldEnvironment" inherits="Node" keywords="background, sky" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Default environment properties for the entire scene (post-processing effects, lighting and background settings).
</brief_description>
<description>
The [WorldEnvironment] node is used to configure the default [Environment] for the scene.
The parameters defined in the [WorldEnvironment] can be overridden by an [Environment] node set on the current [Camera3D]. Additionally, only one [WorldEnvironment] may be instantiated in a given scene at a time.
The [WorldEnvironment] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.
</description>
<tutorials>
<link title="Environment and post-processing">$DOCS_URL/tutorials/3d/environment_and_post_processing.html</link>
<link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/2742</link>
<link title="Third Person Shooter (TPS) Demo">https://godotengine.org/asset-library/asset/2710</link>
</tutorials>
<members>
<member name="camera_attributes" type="CameraAttributes" setter="set_camera_attributes" getter="get_camera_attributes">
The default [CameraAttributes] resource to use if none set on the [Camera3D].
</member>
<member name="compositor" type="Compositor" setter="set_compositor" getter="get_compositor">
The default [Compositor] resource to use if none set on the [Camera3D].
</member>
<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
The [Environment] resource used by this [WorldEnvironment], defining the default properties.
</member>
</members>
</class>