godot/thirdparty/bullet/BulletCollision/BroadphaseCollision
Rémi Verschelde b7901c773c
bullet: Sync with upstream 3.17
Stop include Bullet headers using `-isystem` for GCC/Clang as it misleads
SCons into not properly rebuilding all files when headers change.

This means we also need to make sure Bullet builds without warning, and
current version fares fairly well, there were just a couple to fix (patch
included).

Increase minimum version for distro packages to 2.90 (this was never released
as the "next" version after 2.89 was 3.05... but that covers it too).
2021-09-29 16:30:34 +02:00
..
btAxisSweep3.cpp
btAxisSweep3.h
btAxisSweep3Internal.h
btBroadphaseInterface.h
btBroadphaseProxy.cpp
btBroadphaseProxy.h bullet: Sync with upstream 2.89 2020-01-08 18:05:43 +01:00
btCollisionAlgorithm.cpp
btCollisionAlgorithm.h
btDbvt.cpp bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
btDbvt.h bullet: Sync with upstream 3.17 2021-09-29 16:30:34 +02:00
btDbvtBroadphase.cpp
btDbvtBroadphase.h
btDispatcher.cpp
btDispatcher.h
btOverlappingPairCache.cpp
btOverlappingPairCache.h bullet: Sync with upstream 3.17 2021-09-29 16:30:34 +02:00
btOverlappingPairCallback.h
btQuantizedBvh.cpp bullet: Sync with upstream 3.17 2021-09-29 16:30:34 +02:00
btQuantizedBvh.h
btSimpleBroadphase.cpp bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
btSimpleBroadphase.h