godot/scene
PouleyKetchoupp 5bf516a062 Fixed delay when CPUParticles & CPUParticles2D start being emitted
Particles were processed only on the next frame after the emission started, causing a one frame delay in rendering. Now the first process cycle is started during the same frame, which makes them consistent with Particles & Particles2D.

Fixes #32890
2019-10-20 09:50:00 +02:00
..
2d Fixed delay when CPUParticles & CPUParticles2D start being emitted 2019-10-20 09:50:00 +02:00
3d Fixed delay when CPUParticles & CPUParticles2D start being emitted 2019-10-20 09:50:00 +02:00
animation Add missing semicolons to BIND_ENUM_CONSTANT macro uses 2019-10-02 09:57:12 +02:00
audio Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
gui Merge pull request #32820 from qarmin/small_fixes_static_analyzer 2019-10-15 09:54:58 +02:00
main Small fixes to redundand code, copy paste bugs 2019-10-14 11:40:55 +02:00
resources Small fixes to redundand code, copy paste bugs 2019-10-14 11:40:55 +02:00
register_scene_types.cpp Remove unused stb_truetype-based DynamicFont implementation 2019-10-03 01:19:02 +02:00
register_scene_types.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00