7adf4cc9b5
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
53 lines
2.0 KiB
XML
53 lines
2.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeTransition" inherits="AnimationNode" version="4.0">
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<brief_description>
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A generic animation transition node for [AnimationTree].
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</brief_description>
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<description>
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Simple state machine for cases which don't require a more advanced [AnimationNodeStateMachine]. Animations can be connected to the inputs and transition times can be specified.
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</description>
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<tutorials>
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<link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
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<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
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<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
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</tutorials>
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<methods>
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<method name="get_input_caption" qualifiers="const">
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<return type="String" />
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<argument index="0" name="input" type="int" />
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<description>
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</description>
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</method>
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<method name="is_input_set_as_auto_advance" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="input" type="int" />
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<description>
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</description>
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</method>
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<method name="set_input_as_auto_advance">
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<return type="void" />
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<argument index="0" name="input" type="int" />
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<argument index="1" name="enable" type="bool" />
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<description>
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</description>
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</method>
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<method name="set_input_caption">
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<return type="void" />
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<argument index="0" name="input" type="int" />
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<argument index="1" name="caption" type="String" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="input_count" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
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The number of available input ports for this node.
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</member>
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<member name="xfade_time" type="float" setter="set_cross_fade_time" getter="get_cross_fade_time" default="0.0">
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Cross-fading time (in seconds) between each animation connected to the inputs.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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