godot/thirdparty/zstd/compress/zstd_fast.h
2018-05-16 02:45:22 +09:00

36 lines
1.1 KiB
C++

/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
* in the COPYING file in the root directory of this source tree).
* You may select, at your option, one of the above-listed licenses.
*/
#ifndef ZSTD_FAST_H
#define ZSTD_FAST_H
#if defined (__cplusplus)
extern "C" {
#endif
#include "mem.h" /* U32 */
#include "zstd_compress_internal.h"
void ZSTD_fillHashTable(ZSTD_matchState_t* ms,
ZSTD_compressionParameters const* cParams,
void const* end);
size_t ZSTD_compressBlock_fast(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
size_t ZSTD_compressBlock_fast_extDict(
ZSTD_matchState_t* ms, seqStore_t* seqStore, U32 rep[ZSTD_REP_NUM],
ZSTD_compressionParameters const* cParams, void const* src, size_t srcSize);
#if defined (__cplusplus)
}
#endif
#endif /* ZSTD_FAST_H */