deb6025781
This ensures that the godot-cpp job has plenty of resources to run its build and avoid being affected by the main build. Additionally: - Extract test tasks into dedicated actions. - Upload artifacts as early as possible. - Ensure that we check master cache before random cache.
55 lines
1.6 KiB
YAML
55 lines
1.6 KiB
YAML
name: 🪲 Godot CPP
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on:
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workflow_call:
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# Global Settings
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env:
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# Used for the cache key, and godot-cpp checkout. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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concurrency:
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group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-cpp-tests
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cancel-in-progress: true
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jobs:
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godot-cpp-tests:
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runs-on: "ubuntu-20.04"
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name: "Build and test Godot CPP"
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steps:
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- uses: actions/checkout@v3
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- name: Setup python and scons
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uses: ./.github/actions/godot-deps
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# Checkout godot-cpp
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- name: Checkout godot-cpp
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uses: actions/checkout@v3
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with:
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repository: godotengine/godot-cpp
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ref: ${{ env.GODOT_BASE_BRANCH }}
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submodules: 'recursive'
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path: 'godot-cpp'
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# Download generated API dump
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- name: Download GDExtension interface and API dump
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uses: ./.github/actions/download-artifact
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with:
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name: 'godot-api-dump'
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path: './godot-api'
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# Extract and override existing files with generated files
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- name: Extract GDExtension interface and API dump
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run: |
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cp -f godot-api/gdextension_interface.h godot-cpp/gdextension/
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cp -f godot-api/extension_api.json godot-cpp/gdextension/
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# TODO: Add caching to the scons build and store it for CI via the godot-cache
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# action.
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# Build godot-cpp test extension
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- name: Build godot-cpp test extension
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run: |
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cd godot-cpp/test
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scons target=template_debug dev_build=yes
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cd ../..
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