godot/editor/import
Rodolfo Ribeiro Gomes 4fcb0d036c fix default glTF metallic & roughness factor values
The glTF 2.0 spec says that these pbrMetallicRoughness material
properties should be set as 1.0 by default.
In fact, KhronosGroup's official Blender Exporter does not even write
down those parameters if they are set as 1.0.

However, Godot import them as 0.0.

https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#pbrmetallicroughness

Fixes: #19613 https://github.com/godotengine/godot/issues/19613
(cherry picked from commit 01b01209a3)
2018-07-10 00:10:39 +02:00
..
SCsub
editor_import_collada.cpp Change ".." punctuation for "..." in editor strings (#16507) 2018-06-05 21:42:33 +02:00
editor_import_collada.h
editor_import_plugin.cpp
editor_import_plugin.h
editor_scene_importer_gltf.cpp fix default glTF metallic & roughness factor values 2018-07-10 00:10:39 +02:00
editor_scene_importer_gltf.h
resource_importer_bitmask.cpp
resource_importer_bitmask.h
resource_importer_csv_translation.cpp
resource_importer_csv_translation.h
resource_importer_obj.cpp
resource_importer_obj.h
resource_importer_scene.cpp Change ".." punctuation for "..." in editor strings (#16507) 2018-06-05 21:42:33 +02:00
resource_importer_scene.h
resource_importer_texture.cpp
resource_importer_texture.h
resource_importer_wav.cpp
resource_importer_wav.h