godot/scene/3d
fabriceci 6029200662 Hack as a hot fix for Bullet's collision margin issue
(cherry picked from commit b3210c5cd6)
2022-08-30 11:48:24 +02:00
..
SCsub
area.cpp
area.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
arvr_nodes.cpp
arvr_nodes.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
audio_stream_player_3d.cpp
audio_stream_player_3d.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
baked_lightmap.cpp Apply baked ambient light settings when baking lights with scene environment 2022-06-21 12:12:47 -07:00
baked_lightmap.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
bone_attachment.cpp
bone_attachment.h
camera.cpp
camera.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
collision_object.cpp
collision_object.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
collision_polygon.cpp
collision_polygon.h
collision_shape.cpp
collision_shape.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
cpu_particles.cpp
cpu_particles.h
cull_instance.cpp
cull_instance.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
gi_probe.cpp Fix free(RID) abuse by various classes 2022-08-30 11:18:02 +02:00
gi_probe.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
immediate_geometry.cpp
immediate_geometry.h
interpolated_camera.cpp Add process_mode property to InterpolatedCamera 2022-07-03 01:47:10 +02:00
interpolated_camera.h Add process_mode property to InterpolatedCamera 2022-07-03 01:47:10 +02:00
label_3d.cpp Use custom key struct, instead of raw hashes for the Label3D cache to avoid potential hash collisions. 2022-07-04 09:46:38 +03:00
label_3d.h Use custom key struct, instead of raw hashes for the Label3D cache to avoid potential hash collisions. 2022-07-04 09:46:38 +03:00
light.cpp Fix editor-only visibility for lights 2022-07-03 03:21:51 +02:00
light.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
lightmapper.cpp
lightmapper.h
listener.cpp
listener.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
mesh_instance.cpp Optimized Mesh Merging 2022-06-07 20:16:51 +01:00
mesh_instance.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
multimesh_instance.cpp
multimesh_instance.h
navigation.cpp Merge pull request #62187 from smix8/nav_nodes_depr_3.5 2022-06-20 18:36:17 +02:00
navigation.h [3.5] Mark Navigation/Navigation2D nodes as deprecated 2022-06-20 17:37:55 +02:00
navigation_agent.cpp Group NavigationAgent properties 2022-06-30 19:23:01 +02:00
navigation_agent.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
navigation_mesh_instance.cpp Fix typo when setting NavigationRegion travel_cost 2022-08-08 13:18:43 +02:00
navigation_mesh_instance.h [3.5] Update NavigationServer backport 2022-06-14 05:55:14 +02:00
navigation_obstacle.cpp Fix NavigationObstacle nodes not registering to default navigation map 2022-08-30 11:14:32 +02:00
navigation_obstacle.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
occluder.cpp
occluder.h
particles.cpp Fix free(RID) abuse by various classes 2022-08-30 11:18:02 +02:00
particles.h
path.cpp Fix crash on NaN offset in path_follower 2d and 3d 2022-07-14 14:30:24 +12:00
path.h
physics_body.cpp Hack as a hot fix for Bullet's collision margin issue 2022-08-30 11:48:24 +02:00
physics_body.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
physics_joint.cpp
physics_joint.h
portal.cpp
portal.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp
ray_cast.h
reflection_probe.cpp
reflection_probe.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
remote_transform.cpp
remote_transform.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
room.cpp
room.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
room_group.cpp
room_group.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
room_manager.cpp Portals - Allow more logging to be disabled 2022-07-24 13:44:59 +01:00
room_manager.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
skeleton.cpp
skeleton.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
soft_body.cpp SoftBody: Fix attachments property names after #61180 2022-06-10 14:42:05 +02:00
soft_body.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
spatial.cpp Add global_translation and global_rotation to Spatial 2022-07-15 21:39:35 -06:00
spatial.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
spatial_velocity_tracker.cpp
spatial_velocity_tracker.h
spring_arm.cpp
spring_arm.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
sprite_3d.cpp Backport Label3D node implementation and Sprite*3D material render priority. 2022-05-23 09:14:41 +03:00
sprite_3d.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
vehicle_body.cpp
vehicle_body.h
visibility_notifier.cpp VisibilityNotifier - add max_distance feature 2022-06-09 11:37:42 +01:00
visibility_notifier.h VisibilityNotifier - add max_distance feature 2022-06-09 11:37:42 +01:00
visual_instance.cpp Merge pull request #60822 from lawnjelly/fti_add_child_reset 2022-06-03 14:56:19 +02:00
visual_instance.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
voxel_light_baker.cpp
voxel_light_baker.h
world_environment.cpp
world_environment.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00