godot/platform/windows
Rémi Verschelde ff81b2daea
Merge pull request #21375 from akien-mga/msvc-nominmax
SCons: Disable min/max WinDef.h macros on MSVC
2018-08-24 20:02:53 +02:00
..
export Add PROPERTY_HINT_PLACEHOLDER_TEXT for String properties 2018-08-20 13:48:05 +02:00
SCsub Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
context_gl_win.cpp Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
context_gl_win.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
crash_handler_win.cpp Add a new notification to detect crashes on native scripts 2018-07-02 16:18:58 -03:00
crash_handler_win.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
ctxgl_procaddr.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
ctxgl_procaddr.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
detect.py SCons: Disable min/max WinDef.h macros on MSVC 2018-08-24 18:04:18 +02:00
godot.ico Make the Windows icon file smaller 2017-06-20 14:38:50 +02:00
godot_res.rc Refactor version macros and fix related bugs 2018-02-23 20:15:29 +01:00
godot_win.cpp Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
joypad.cpp Add print_verbose to print to stdout only in verbose mode 2018-08-24 09:23:20 +02:00
joypad.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
key_mapping_win.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
key_mapping_win.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
lang_table.h Added missing support for traditional chinese on Windows, fixes #7674 2018-07-29 21:10:30 -03:00
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
os_windows.cpp Merge pull request #20712 from marcelofg55/midi_open_close 2018-08-24 12:17:14 -03:00
os_windows.h Modifications to raw input so the handling of absolute coordinates is more correct. 2018-08-22 21:27:15 -03:00
platform_config.h add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
platform_windows_builders.py Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
power_windows.cpp Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
power_windows.h Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
windows_terminal_logger.cpp Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
windows_terminal_logger.h Update copyright statements to 2018 2018-01-01 14:40:47 +01:00