godot/thirdparty/bullet/Bullet3OpenCL/RigidBody
Rémi Verschelde e12c89e8c9 bullet: Streamline bundling, remove extraneous src/ folder
Document version and how to extract sources in thirdparty/README.md.
Drop unnecessary CMake and Premake files.
Simplify SCsub, drop unused one.
2018-01-13 14:08:45 +01:00
..
kernels
b3GpuConstraint4.h
b3GpuGenericConstraint.cpp
b3GpuGenericConstraint.h
b3GpuJacobiContactSolver.cpp
b3GpuJacobiContactSolver.h
b3GpuNarrowPhase.cpp
b3GpuNarrowPhase.h
b3GpuNarrowPhaseInternalData.h
b3GpuPgsConstraintSolver.cpp
b3GpuPgsConstraintSolver.h
b3GpuPgsContactSolver.cpp
b3GpuPgsContactSolver.h
b3GpuRigidBodyPipeline.cpp
b3GpuRigidBodyPipeline.h
b3GpuRigidBodyPipelineInternalData.h
b3GpuSolverBody.h
b3GpuSolverConstraint.h
b3Solver.cpp
b3Solver.h