godot/scene
Rémi Verschelde 0f5669be51
Merge pull request #82712 from bruvzg/font_collection_name_select
[SystemFont] Check name when selecting the best matching face from a collection.
2023-10-03 17:27:06 +02:00
..
2d Fix notification thread guards 2023-10-02 19:31:54 +03:00
3d Fix notification thread guards 2023-10-02 19:31:54 +03:00
animation Tweak AnimationPlayer speed scale property hint to make dragging useful 2023-10-01 13:23:31 -05:00
audio Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
debugger Fix arg count checks in SceneDebugger 2023-07-19 18:13:15 +02:00
gui Merge pull request #81633 from matorin57/code-completion-popup 2023-10-03 17:20:49 +02:00
main Merge pull request #80752 from bitsawer/fix_thread_guard 2023-10-03 17:13:08 +02:00
resources Merge pull request #82712 from bruvzg/font_collection_name_select 2023-10-03 17:27:06 +02:00
theme Make `GraphEdit` toolbar more customizable 2023-10-02 13:43:08 +02:00
SCsub
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00