godot/demos/viewport/2d_in_3d/pong3d.gd

15 lines
273 B
GDScript

extends Spatial
# member variables here, example:
# var a=2
# var b="textvar"
func _ready():
# Initalization here
var tex = get_node("Viewport").get_render_target_texture()
get_node("Quad").get_material_override().set_texture(FixedMaterial.PARAM_DIFFUSE,tex)
pass