36 lines
1.6 KiB
C++
36 lines
1.6 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_CONVEX_PENETRATION_DEPTH_H
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#define BT_CONVEX_PENETRATION_DEPTH_H
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class btVector3;
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#include "btSimplexSolverInterface.h"
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class btConvexShape;
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class btTransform;
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///ConvexPenetrationDepthSolver provides an interface for penetration depth calculation.
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class btConvexPenetrationDepthSolver
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{
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public:
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virtual ~btConvexPenetrationDepthSolver(){};
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virtual bool calcPenDepth(btSimplexSolverInterface& simplexSolver,
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const btConvexShape* convexA, const btConvexShape* convexB,
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const btTransform& transA, const btTransform& transB,
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btVector3& v, btVector3& pa, btVector3& pb,
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class btIDebugDraw* debugDraw) = 0;
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};
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#endif //BT_CONVEX_PENETRATION_DEPTH_H
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