godot/servers/rendering
2021-06-09 08:38:03 +03:00
..
renderer_rd Fix shader compilation with render_mode: specular_phong 2021-06-09 08:38:03 +03:00
rasterizer_dummy.h Rename GI Classes 2021-06-05 09:28:56 -03:00
renderer_canvas_cull.cpp Deleted YSort, moved its functionality directly into Node2D. 2021-06-05 00:55:25 -07:00
renderer_canvas_cull.h Deleted YSort, moved its functionality directly into Node2D. 2021-06-05 00:55:25 -07:00
renderer_canvas_render.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_render.h [4] Fix canvas rect bound calculation 2021-05-28 09:04:24 +01:00
renderer_compositor.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_compositor.h Implementing blit shader with versions 2021-05-12 22:52:28 +10:00
renderer_scene_cull.cpp Rename GI Classes 2021-06-05 09:28:56 -03:00
renderer_scene_cull.h Rename GI Classes 2021-06-05 09:28:56 -03:00
renderer_scene_occlusion_cull.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
renderer_scene_occlusion_cull.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
renderer_scene_render.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene_render.h Rename GI Classes 2021-06-05 09:28:56 -03:00
renderer_scene.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene.h Rename GI Classes 2021-06-05 09:28:56 -03:00
renderer_storage.cpp Rewrite render code to be more cache and thread friendly. 2021-01-05 08:50:18 -03:00
renderer_storage.h Rename GI Classes 2021-06-05 09:28:56 -03:00
renderer_thread_pool.cpp Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_thread_pool.h Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_viewport.cpp Support for 2D particles to collide against SDF 2021-05-23 16:43:36 -03:00
renderer_viewport.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
rendering_device_binds.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_device_binds.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_device.cpp Implement shader caching 2021-05-31 10:13:09 +02:00
rendering_device.h Implement shader caching 2021-05-31 10:13:09 +02:00
rendering_server_default.cpp Fix negative VRAM values 2021-03-05 21:48:20 +00:00
rendering_server_default.h Rename GI Classes 2021-06-05 09:28:56 -03:00
rendering_server_globals.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server_globals.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
shader_language.cpp Prevent shader crash when returning array when return type is scalar 2021-06-06 14:59:52 +03:00
shader_language.h Allow shader arrays to be passed as parameters and return value 2021-05-22 20:15:03 +03:00
shader_types.cpp Removes deleted OrenNayar mode from shaders and materials 2021-06-08 15:50:40 +03:00
shader_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
shader_warnings.cpp Basic warning support implementation for the Godot Shading Language. 2021-05-22 19:24:31 +03:00
shader_warnings.h Basic warning support implementation for the Godot Shading Language. 2021-05-22 19:24:31 +03:00