5d6e853806
Sometimes to fix something you have to break it first. This get GDScript mostly working with the new tokenizer and parser but a lot of things isn't working yet. It compiles and it's usable, and that should be enough for now. Don't worry: other huge commits will come after this.
176 lines
7.4 KiB
C++
176 lines
7.4 KiB
C++
/*************************************************************************/
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/* gdscript_compiler.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GDSCRIPT_COMPILER_H
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#define GDSCRIPT_COMPILER_H
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#include "core/set.h"
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#include "gdscript.h"
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#include "gdscript_function.h"
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#include "gdscript_parser.h"
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class GDScriptCompiler {
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const GDScriptParser *parser;
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Set<GDScript *> parsed_classes;
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Set<GDScript *> parsing_classes;
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GDScript *main_script;
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struct CodeGen {
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GDScript *script;
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const GDScriptParser::ClassNode *class_node;
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const GDScriptParser::FunctionNode *function_node;
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bool debug_stack;
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List<Map<StringName, int>> stack_id_stack;
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Map<StringName, int> stack_identifiers;
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List<GDScriptFunction::StackDebug> stack_debug;
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List<Map<StringName, int>> block_identifier_stack;
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Map<StringName, int> block_identifiers;
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Map<StringName, int> local_named_constants;
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void add_stack_identifier(const StringName &p_id, int p_stackpos) {
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stack_identifiers[p_id] = p_stackpos;
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if (debug_stack) {
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block_identifiers[p_id] = p_stackpos;
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GDScriptFunction::StackDebug sd;
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sd.added = true;
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sd.line = current_line;
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sd.identifier = p_id;
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sd.pos = p_stackpos;
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stack_debug.push_back(sd);
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}
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}
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void push_stack_identifiers() {
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stack_id_stack.push_back(stack_identifiers);
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if (debug_stack) {
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block_identifier_stack.push_back(block_identifiers);
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block_identifiers.clear();
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}
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}
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void pop_stack_identifiers() {
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stack_identifiers = stack_id_stack.back()->get();
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stack_id_stack.pop_back();
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if (debug_stack) {
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for (Map<StringName, int>::Element *E = block_identifiers.front(); E; E = E->next()) {
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GDScriptFunction::StackDebug sd;
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sd.added = false;
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sd.identifier = E->key();
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sd.line = current_line;
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sd.pos = E->get();
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stack_debug.push_back(sd);
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}
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block_identifiers = block_identifier_stack.back()->get();
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block_identifier_stack.pop_back();
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}
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}
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HashMap<Variant, int, VariantHasher, VariantComparator> constant_map;
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Map<StringName, int> name_map;
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#ifdef TOOLS_ENABLED
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Vector<StringName> named_globals;
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#endif
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int get_name_map_pos(const StringName &p_identifier) {
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int ret;
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if (!name_map.has(p_identifier)) {
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ret = name_map.size();
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name_map[p_identifier] = ret;
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} else {
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ret = name_map[p_identifier];
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}
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return ret;
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}
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int get_constant_pos(const Variant &p_constant) {
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if (constant_map.has(p_constant)) {
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return constant_map[p_constant] | (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS);
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}
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int pos = constant_map.size();
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constant_map[p_constant] = pos;
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return pos | (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS);
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}
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Vector<int> opcodes;
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void alloc_stack(int p_level) {
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if (p_level >= stack_max) {
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stack_max = p_level + 1;
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}
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}
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void alloc_call(int p_params) {
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if (p_params >= call_max) {
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call_max = p_params;
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}
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}
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int current_line;
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int stack_max;
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int call_max;
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};
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bool _is_class_member_property(CodeGen &codegen, const StringName &p_name);
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bool _is_class_member_property(GDScript *owner, const StringName &p_name);
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void _set_error(const String &p_error, const GDScriptParser::Node *p_node);
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bool _create_unary_operator(CodeGen &codegen, const GDScriptParser::UnaryOpNode *on, Variant::Operator op, int p_stack_level);
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bool _create_binary_operator(CodeGen &codegen, const GDScriptParser::BinaryOpNode *on, Variant::Operator op, int p_stack_level, bool p_initializer = false, int p_index_addr = 0);
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bool _create_binary_operator(CodeGen &codegen, const GDScriptParser::ExpressionNode *p_left_operand, const GDScriptParser::ExpressionNode *p_right_operand, Variant::Operator op, int p_stack_level, bool p_initializer = false, int p_index_addr = 0);
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GDScriptDataType _gdtype_from_datatype(const GDScriptParser::DataType &p_datatype) const;
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int _parse_assign_right_expression(CodeGen &codegen, const GDScriptParser::AssignmentNode *p_assignment, int p_stack_level, int p_index_addr = 0);
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int _parse_expression(CodeGen &codegen, const GDScriptParser::ExpressionNode *p_expression, int p_stack_level, bool p_root = false, bool p_initializer = false, int p_index_addr = 0);
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Error _parse_match_pattern(CodeGen &codegen, const GDScriptParser::PatternNode *p_pattern, int p_stack_level, int p_value_addr, int p_type_addr, int &r_bound_variables, Vector<int> &r_patch_addresses, Vector<int> &r_block_patch_address);
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Error _parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, int p_stack_level = 0, int p_break_addr = -1, int p_continue_addr = -1);
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Error _parse_function(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready = false);
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Error _parse_class_level(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
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Error _parse_class_blocks(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
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void _make_scripts(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
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int err_line;
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int err_column;
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StringName source;
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String error;
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bool within_await = false;
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public:
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Error compile(const GDScriptParser *p_parser, GDScript *p_script, bool p_keep_state = false);
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String get_error() const;
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int get_error_line() const;
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int get_error_column() const;
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GDScriptCompiler();
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};
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#endif // GDSCRIPT_COMPILER_H
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