godot/scene/2d
Rémi Verschelde 0cceb0f261 RayCast2D: Fix reporting old collider after collision ended
It now behaves the same as RayCast (3D).
Fixed documentation accordingly and documented new configuration options.

Supersedes and closes #20567.

(cherry picked from commit 449fcc5a72)
2018-11-01 11:39:23 +01:00
..
SCsub
animated_sprite.cpp
animated_sprite.h
area_2d.cpp
area_2d.h
audio_stream_player_2d.cpp fix can't set AudioStreamPlayer stream to null 2018-07-28 16:06:30 +02:00
audio_stream_player_2d.h Use fake audio playing property in editor 2018-05-13 21:42:27 +02:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp
camera_2d.h
canvas_item.cpp Revert "Prevent visibility notification been called twice in object creation" 2018-06-05 12:14:57 +02:00
canvas_item.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp Fix line thickness for CollisionPolygon2D. 2018-03-28 21:23:42 +02:00
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
joints_2d.cpp
joints_2d.h
light_2d.cpp
light_2d.h
light_occluder_2d.cpp Hand-merge API hash fixes #18514 2018-04-29 20:44:48 +02:00
light_occluder_2d.h Hand-merge API hash fixes #18514 2018-04-29 20:44:48 +02:00
line_2d.cpp Fix Line2D tile mode for non-square textures 2018-03-28 21:33:49 +02:00
line_2d.h
line_builder.cpp Fix Line2D tile mode for non-square textures 2018-03-28 21:33:49 +02:00
line_builder.h Fix Line2D tile mode for non-square textures 2018-03-28 21:33:49 +02:00
navigation2d.cpp
navigation2d.h
navigation_polygon.cpp
navigation_polygon.h
node_2d.cpp
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp
particles_2d.h
path_2d.cpp Ability to change path color with self modulate 2018-05-13 22:43:10 +02:00
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp Clean up some bad words from code comments 2018-02-22 12:22:41 +01:00
physics_body_2d.h
polygon_2d.cpp
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp RayCast2D: Fix reporting old collider after collision ended 2018-11-01 11:39:23 +01:00
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
screen_button.cpp
screen_button.h
sprite.cpp Fix error spam with Sprite has compressed texture 2018-04-28 22:54:54 +02:00
sprite.h Update Sprite when Texture changes 2018-04-28 16:13:28 +02:00
tile_map.cpp Implement missing navgiation polygon debugging in tilemap 2018-04-28 20:03:46 +02:00
tile_map.h Update TileMap when its TileSet changes 2018-04-28 16:25:33 +02:00
visibility_notifier_2d.cpp
visibility_notifier_2d.h
y_sort.cpp
y_sort.h