godot/servers/rendering/renderer_rd/forward_clustered
Hugo Locurcio 5d9e996f68
Use opaque rendering pipeline for alpha hash materials
This has several benefits:

- Transparency sorting issues inherent to alpha blending no longer occur.
- Alpha hash materials can now cast shadows (also works with
  GeometryInstance3D Transparency's property for alpha hash materials).
- Higher performance.
2022-06-10 11:14:04 +02:00
..
render_forward_clustered.cpp Assign VIEWPORT_SIZE after validating screen_size to avoid crash when using ReflectionProbe 2022-06-08 15:01:12 -07:00
render_forward_clustered.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
scene_shader_forward_clustered.cpp Use opaque rendering pipeline for alpha hash materials 2022-06-10 11:14:04 +02:00
scene_shader_forward_clustered.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00