godot/scene/3d
PouleyKetchoupp 5da057adaf Fix test_move reporting collision when touching another body
Reporting rest collision information is needed for move_and_collide and
move_and_slide so floor detection can be done properly, but in the case
of just testing the motion for collision, it makes sense to return false
if the body is able to move all along the path without being stopped.

Updated the logic in test_move and clarified the documentation for
test_move and move_and_collide.
2021-11-10 11:20:02 -07:00
..
area_3d.cpp Use Callable in Area monitor callback 2021-11-01 21:53:17 -06:00
area_3d.h Enabled area-specific wind forces 2021-08-23 17:00:50 -04:00
audio_listener_3d.cpp Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D 2021-09-16 17:51:51 -04:00
audio_listener_3d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
audio_stream_player_3d.cpp Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
audio_stream_player_3d.h Remove unused out_of_range_mode property from AudioStreamPlayer3D 2021-09-17 20:18:38 +02:00
bone_attachment_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
bone_attachment_3d.h Remove REST transform influence in skeleton bones 2021-10-13 14:51:29 -03:00
camera_3d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
camera_3d.h Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
collision_object_3d.cpp Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d 2021-10-27 12:40:50 -07:00
collision_object_3d.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
collision_polygon_3d.cpp Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 -07:00
collision_polygon_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
collision_shape_3d.cpp Clarify RigidDynamicBody modes 2021-09-16 16:03:48 -07:00
collision_shape_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
cpu_particles_3d.cpp Rename GradientTexture to GradientTexture1D 2021-11-07 15:11:04 +02:00
cpu_particles_3d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
decal.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
decal.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
fog_volume.cpp Validate fog volume properties 2021-11-01 21:38:04 -07:00
fog_volume.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
gpu_particles_3d.cpp Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 2021-10-30 02:05:49 +02:00
gpu_particles_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
gpu_particles_collision_3d.cpp clang-format: Enable BreakBeforeTernaryOperators 2021-10-28 15:57:41 +02:00
gpu_particles_collision_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
importer_mesh_instance_3d.cpp GLTF for game templates. 2021-10-03 12:37:52 -07:00
importer_mesh_instance_3d.h GLTF for game templates. 2021-10-03 12:37:52 -07:00
joint_3d.cpp Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
joint_3d.h Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
light_3d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
light_3d.h Only show relevant properties in the DirectionalLight3D inspector 2021-10-25 18:31:41 +02:00
lightmap_gi.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
lightmap_gi.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
lightmap_probe.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
lightmap_probe.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
lightmapper.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
lightmapper.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
mesh_instance_3d.cpp Remove node_hrcr hack 2021-10-28 01:43:34 +02:00
mesh_instance_3d.h Implement Animation Blend Shape Tracks 2021-10-16 08:36:05 -03:00
multimesh_instance_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
multimesh_instance_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_agent_3d.cpp Improved readability for failing error conditions 2021-10-08 17:29:25 -04:00
navigation_agent_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
navigation_obstacle_3d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
navigation_obstacle_3d.h Improve NavigationObstacle3D usability 2021-10-25 19:57:33 +02:00
navigation_region_3d.cpp Improved readability for failing error conditions 2021-10-08 17:29:25 -04:00
navigation_region_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
node_3d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
node_3d.h Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
occluder_instance_3d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
occluder_instance_3d.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
path_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
path_3d.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
physics_body_3d.cpp Fix test_move reporting collision when touching another body 2021-11-10 11:20:02 -07:00
physics_body_3d.h Improved RigidDynamicBody linear/angular damping override 2021-10-25 18:22:12 -07:00
position_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
position_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
proximity_group_3d.cpp Use loop instead of recursion when clearing proximity groups 2021-10-07 16:31:47 +08:00
proximity_group_3d.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
ray_cast_3d.cpp Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
ray_cast_3d.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
reflection_probe.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
reflection_probe.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
remote_transform_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
remote_transform_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
skeleton_3d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
skeleton_3d.h get rid set_bone_pose and fix some function in SkeletonEditor 2021-10-15 02:41:17 +09:00
skeleton_ik_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
skeleton_ik_3d.h Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
soft_dynamic_body_3d.cpp Fix SoftDynamicBody3D crash when setting disable mode 2021-10-21 08:56:12 -07:00
soft_dynamic_body_3d.h Fix SoftDynamicBody3D memory corruption when switching mesh at runtime 2021-10-20 10:57:08 -07:00
spring_arm_3d.cpp Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
spring_arm_3d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
sprite_3d.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
sprite_3d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
vehicle_body_3d.cpp Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
vehicle_body_3d.h Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 -07:00
velocity_tracker_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
velocity_tracker_3d.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
visible_on_screen_notifier_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
visible_on_screen_notifier_3d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
visual_instance_3d.cpp Implement distance fade and transparency 2021-10-25 11:39:34 +02:00
visual_instance_3d.h Implement distance fade and transparency 2021-10-25 11:39:34 +02:00
voxel_gi.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
voxel_gi.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
voxelizer.cpp Merge pull request #53525 from Calinou/comments-replace-visual-server 2021-10-07 17:06:27 +02:00
voxelizer.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
world_environment.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
world_environment.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
xr_nodes.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
xr_nodes.h Rework XR positional trackers 2021-10-17 12:12:20 +11:00