godot/modules/assimp
Rémi Verschelde 5dae2ea777 SCons: Enable C++11 on the whole codebase
**Important:** This does not mean *yet* that C++11 features should be used
in contributions to Godot's codebase.

For now this change is done solely for feature branches working on Vulkan
support and GDScript typed instruction sets for Godot 4.0, which will both
use C++11 features and are based on the master branch.

The plan is to start porting the codebase to C++11 after Godot 3.2 is
released, following upcoming guidelines on the subset of new features that
should be used, and when/how to use them.

We will advertise clearly when C++11 contributions are open, especially
once we start a coordinated effort to port Godot's massive codebase. In the
meantime, please bear with us and good ol' C++03. :)
2019-07-22 17:17:30 +02:00
..
config.py Add Open Asset Import Library to Godot. 2019-04-05 07:17:52 -07:00
editor_scene_importer_assimp.cpp Changed large const string values to string ref in some assimp functions 2019-07-20 00:53:21 +05:30
editor_scene_importer_assimp.h Changed large const string values to string ref in some assimp functions 2019-07-20 00:53:21 +05:30
godot_update_assimp.sh Add Open Asset Import Library to Godot. 2019-04-05 07:17:52 -07:00
register_types.cpp Fix wrong method binds and registered class 2019-04-06 16:12:59 +02:00
register_types.h Add Open Asset Import Library to Godot. 2019-04-05 07:17:52 -07:00
SCsub SCons: Enable C++11 on the whole codebase 2019-07-22 17:17:30 +02:00