godot/demos/2d/space_shooter/enemy_shot.gd

33 lines
421 B
GDScript

extends Area2D
# member variables here, example:
# var a=2
# var b="textvar"
const SPEED = -800
func _process(delta):
translate(Vector2(delta*SPEED,0))
func _ready():
# Initialization here
set_process(true)
var hit=false
func is_enemy():
return true
func _hit_something():
if (hit):
return
hit=true
set_process(false)
get_node("anim").play("splash")
func _on_visibility_exit_screen():
queue_free()