godot/drivers/gles3
Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
..
shaders Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though 2017-02-22 19:14:21 -03:00
rasterizer_canvas_gles3.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
rasterizer_canvas_gles3.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
rasterizer_gles3.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
rasterizer_gles3.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
rasterizer_scene_gles3.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
rasterizer_scene_gles3.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
rasterizer_storage_gles3.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
rasterizer_storage_gles3.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
SCsub Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
shader_compiler_gles3.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
shader_compiler_gles3.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
shader_gles3.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
shader_gles3.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00