godot/tools/editor/editor_sub_scene.cpp
Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00

238 lines
6.0 KiB
C++

/*************************************************************************/
/* editor_sub_scene.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_sub_scene.h"
#include "scene/gui/margin_container.h"
#include "scene/resources/packed_scene.h"
void EditorSubScene::_path_selected(const String& p_path) {
path->set_text(p_path);
_path_changed(p_path);
}
void EditorSubScene::_path_changed(const String& p_path) {
tree->clear();
if (scene) {
memdelete(scene);
scene=NULL;
}
if (p_path=="")
return;
Ref<PackedScene> ps = ResourceLoader::load(p_path,"PackedScene");
if (ps.is_null())
return;
scene = ps->instance();
if (!scene)
return;
_fill_tree(scene,NULL);
}
void EditorSubScene::_path_browse() {
file_dialog->popup_centered_ratio();
}
void EditorSubScene::_notification(int p_what) {
if (p_what==NOTIFICATION_VISIBILITY_CHANGED) {
if (!is_visible_in_tree()) {
}
}
}
void EditorSubScene::_fill_tree(Node* p_node,TreeItem *p_parent) {
TreeItem *it = tree->create_item(p_parent);
it->set_metadata(0,p_node);
it->set_text(0,p_node->get_name());
it->set_editable(0,false);
it->set_selectable(0,true);
if (has_icon(p_node->get_class(),"EditorIcons")) {
it->set_icon(0,get_icon(p_node->get_class(),"EditorIcons"));
}
for(int i=0;i<p_node->get_child_count();i++) {
Node *c = p_node->get_child(i);
if (c->get_owner()!=scene)
continue;
_fill_tree(c,it);
}
}
void EditorSubScene::ok_pressed() {
TreeItem *s = tree->get_selected();
if (!s)
return;
Node *selnode = s->get_metadata(0);
if (!selnode)
return;
emit_signal("subscene_selected");
hide();
clear();
}
void EditorSubScene::_reown(Node* p_node,List<Node*> *p_to_reown) {
if (p_node==scene) {
scene->set_filename("");
p_to_reown->push_back(p_node);
} else if (p_node->get_owner()==scene){
p_to_reown->push_back(p_node);
}
for(int i=0;i<p_node->get_child_count();i++) {
Node *c=p_node->get_child(i);
_reown(c,p_to_reown);
}
}
void EditorSubScene::move(Node* p_new_parent, Node* p_new_owner) {
if (!scene) {
return;
}
TreeItem *s = tree->get_selected();
if (!s) {
return;
}
Node *selnode = s->get_metadata(0);
if (!selnode) {
return;
}
List<Node*> to_reown;
_reown(selnode,&to_reown);
if (selnode!=scene) {
selnode->get_parent()->remove_child(selnode);
}
p_new_parent->add_child(selnode);
for (List<Node*>::Element *E=to_reown.front();E;E=E->next()) {
E->get()->set_owner(p_new_owner);
}
if (selnode!=scene) {
memdelete(scene);
}
scene=NULL;
//return selnode;
}
void EditorSubScene::clear() {
path->set_text("");
_path_changed("");
}
void EditorSubScene::_bind_methods() {
ClassDB::bind_method(_MD("_path_selected"),&EditorSubScene::_path_selected);
ClassDB::bind_method(_MD("_path_changed"),&EditorSubScene::_path_changed);
ClassDB::bind_method(_MD("_path_browse"),&EditorSubScene::_path_browse);
ADD_SIGNAL( MethodInfo("subscene_selected"));
}
EditorSubScene::EditorSubScene() {
scene=NULL;
set_title(TTR("Select Node(s) to Import"));
set_hide_on_ok(false);
VBoxContainer *vb = memnew( VBoxContainer );
add_child(vb);
//set_child_rect(vb);
HBoxContainer *hb = memnew( HBoxContainer );
path = memnew( LineEdit );
path->connect("text_entered",this,"_path_changed");
hb->add_child(path);
path->set_h_size_flags(SIZE_EXPAND_FILL);
Button *b = memnew( Button );
b->set_text(" .. ");
hb->add_child(b);
b->connect("pressed",this,"_path_browse");
vb->add_margin_child(TTR("Scene Path:"),hb);
tree = memnew( Tree );
tree->set_v_size_flags(SIZE_EXPAND_FILL);
vb->add_margin_child(TTR("Import From Node:"),tree,true);
tree->connect("item_activated",this,"_ok",make_binds(),CONNECT_DEFERRED);
file_dialog = memnew( EditorFileDialog );
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("PackedScene",&extensions);
for(List<String>::Element *E = extensions.front();E;E=E->next() ) {
file_dialog->add_filter("*."+E->get());
}
file_dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE);
add_child(file_dialog);
file_dialog->connect("file_selected",this,"_path_selected");
}