78 lines
3.5 KiB
C++
78 lines
3.5 KiB
C++
/*************************************************************************/
|
|
/* multiplayer_peer_gdnative.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef MULTIPLAYER_PEER_GDNATIVE_H
|
|
#define MULTIPLAYER_PEER_GDNATIVE_H
|
|
|
|
#include "core/io/networked_multiplayer_peer.h"
|
|
#include "modules/gdnative/gdnative.h"
|
|
#include "modules/gdnative/include/net/godot_net.h"
|
|
|
|
class MultiplayerPeerGDNative : public NetworkedMultiplayerPeer {
|
|
GDCLASS(MultiplayerPeerGDNative, NetworkedMultiplayerPeer)
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
const godot_net_multiplayer_peer *interface;
|
|
|
|
public:
|
|
MultiplayerPeerGDNative();
|
|
~MultiplayerPeerGDNative();
|
|
|
|
/* Sets the interface implementation from GDNative */
|
|
void set_native_multiplayer_peer(const godot_net_multiplayer_peer *p_impl);
|
|
|
|
/* Specific to PacketPeer */
|
|
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
|
|
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
|
|
virtual int get_max_packet_size() const;
|
|
virtual int get_available_packet_count() const;
|
|
|
|
/* Specific to NetworkedMultiplayerPeer */
|
|
virtual void set_transfer_mode(TransferMode p_mode);
|
|
virtual TransferMode get_transfer_mode() const;
|
|
virtual void set_target_peer(int p_peer_id);
|
|
|
|
virtual int get_packet_peer() const;
|
|
|
|
virtual bool is_server() const;
|
|
|
|
virtual void poll();
|
|
|
|
virtual int get_unique_id() const;
|
|
|
|
virtual void set_refuse_new_connections(bool p_enable);
|
|
virtual bool is_refusing_new_connections() const;
|
|
|
|
virtual ConnectionStatus get_connection_status() const;
|
|
};
|
|
|
|
#endif // MULTIPLAYER_PEER_GDNATIVE_H
|