godot/platform
Ibrahn Sahir 5e24611241 Png driver reworked to use libpng 1.6 simplified API
Wrapped libpng usage in a pair of functions under PNGDriverCommon,
which convert between Godot Image and png data.
Switched to libpng 1.6 simplified API for ease of maintenance.
Implemented ImageLoaderPNG and ResourceSaverPNG in terms of
PNGDriverCommon functions.
Travis, switched to builtin libpng (thus builtin freetype and zlib also)
so we can build on Xenial.
2019-06-19 11:05:58 +01:00
..
android Merge pull request #29325 from m4gr3d/setup_godot_for_ovr_support 2019-06-16 10:37:57 +02:00
haiku Png driver reworked to use libpng 1.6 simplified API 2019-06-19 11:05:58 +01:00
iphone Add script to fix style issues and copyright headers 2019-06-17 13:35:47 +02:00
javascript Add script to fix style issues and copyright headers 2019-06-17 13:35:47 +02:00
osx Update macOS global mouse position at startup 2019-06-18 22:44:29 +03:00
server Png driver reworked to use libpng 1.6 simplified API 2019-06-19 11:05:58 +01:00
uwp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
windows Fix endless controller iteration 2019-06-17 18:01:09 +02:00
x11 Png driver reworked to use libpng 1.6 simplified API 2019-06-19 11:05:58 +01:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00