godot/scene/resources/navigation_polygon.h

151 lines
5.6 KiB
C++

/**************************************************************************/
/* navigation_polygon.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef NAVIGATION_POLYGON_H
#define NAVIGATION_POLYGON_H
#include "scene/2d/node_2d.h"
#include "scene/resources/navigation_mesh.h"
class NavigationPolygon : public Resource {
GDCLASS(NavigationPolygon, Resource);
Vector<Vector2> vertices;
struct Polygon {
Vector<int> indices;
};
Vector<Polygon> polygons;
Vector<Vector<Vector2>> outlines;
Vector<Vector<Vector2>> baked_outlines;
mutable Rect2 item_rect;
mutable bool rect_cache_dirty = true;
Mutex navigation_mesh_generation;
// Navigation mesh
Ref<NavigationMesh> navigation_mesh;
real_t cell_size = 1.0f; // Must match ProjectSettings default 2D cell_size.
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
void _set_polygons(const TypedArray<Vector<int32_t>> &p_array);
TypedArray<Vector<int32_t>> _get_polygons() const;
void _set_outlines(const TypedArray<Vector<Vector2>> &p_array);
TypedArray<Vector<Vector2>> _get_outlines() const;
public:
#ifdef TOOLS_ENABLED
Rect2 _edit_get_rect() const;
bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
#endif
enum ParsedGeometryType {
PARSED_GEOMETRY_MESH_INSTANCES = 0,
PARSED_GEOMETRY_STATIC_COLLIDERS,
PARSED_GEOMETRY_BOTH,
PARSED_GEOMETRY_MAX
};
enum SourceGeometryMode {
SOURCE_GEOMETRY_ROOT_NODE_CHILDREN = 0,
SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN,
SOURCE_GEOMETRY_GROUPS_EXPLICIT,
SOURCE_GEOMETRY_MAX
};
real_t agent_radius = 10.0f;
ParsedGeometryType parsed_geometry_type = PARSED_GEOMETRY_BOTH;
uint32_t parsed_collision_mask = 0xFFFFFFFF;
SourceGeometryMode source_geometry_mode = SOURCE_GEOMETRY_ROOT_NODE_CHILDREN;
StringName source_geometry_group_name = "navigation_polygon_source_group";
void set_vertices(const Vector<Vector2> &p_vertices);
Vector<Vector2> get_vertices() const;
void add_polygon(const Vector<int> &p_polygon);
int get_polygon_count() const;
void add_outline(const Vector<Vector2> &p_outline);
void add_outline_at_index(const Vector<Vector2> &p_outline, int p_index);
void set_outline(int p_idx, const Vector<Vector2> &p_outline);
Vector<Vector2> get_outline(int p_idx) const;
void remove_outline(int p_idx);
int get_outline_count() const;
void clear_outlines();
#ifndef DISABLE_DEPRECATED
void make_polygons_from_outlines();
#endif // DISABLE_DEPRECATED
void set_polygons(const Vector<Vector<int>> &p_polygons);
const Vector<Vector<int>> &get_polygons() const;
Vector<int> get_polygon(int p_idx);
void clear_polygons();
void set_parsed_geometry_type(ParsedGeometryType p_geometry_type);
ParsedGeometryType get_parsed_geometry_type() const;
void set_parsed_collision_mask(uint32_t p_mask);
uint32_t get_parsed_collision_mask() const;
void set_parsed_collision_mask_value(int p_layer_number, bool p_value);
bool get_parsed_collision_mask_value(int p_layer_number) const;
void set_source_geometry_mode(SourceGeometryMode p_geometry_mode);
SourceGeometryMode get_source_geometry_mode() const;
void set_source_geometry_group_name(StringName p_group_name);
StringName get_source_geometry_group_name() const;
void set_agent_radius(real_t p_value);
real_t get_agent_radius() const;
Ref<NavigationMesh> get_navigation_mesh();
void set_cell_size(real_t p_cell_size);
real_t get_cell_size() const;
void clear();
NavigationPolygon();
~NavigationPolygon() {}
};
VARIANT_ENUM_CAST(NavigationPolygon::ParsedGeometryType);
VARIANT_ENUM_CAST(NavigationPolygon::SourceGeometryMode);
#endif // NAVIGATION_POLYGON_H