godot/scene
Thomas ten Cate 2e34a922f0 Reset caret blink when Ctrl+moving the cursor
There was a hardcoded exception to never reset caret blinking if Ctrl
(`command`) was pressed. This broke on Ctrl+arrows,
Ctrl+Home/End/PgUp/PgDn, Ctrl+C, Ctrl+V, Ctrl+Backspace and Ctrl+Delete.

Resetting blink only for those Ctrl operations that actually touch the
cursor somehow would clutter the code a lot, so I removed the check
entirely. That means we now also reset blinking on unrelated operations
like Ctrl+O, but that seems pretty harmless. I actually like the
additional bit of feedback even in that case (most of these will
immediately defocus the editor anyway, so you never see it).

Fixes #18100

(cherry picked from commit 44d761e55c)
2019-07-03 13:35:41 +02:00
..
2d Fix missing return on Navigation2D::get_closest_point_owner 2019-07-03 12:33:24 +02:00
3d Fix property hint for ReflectionProbe extents 2019-07-03 12:33:25 +02:00
animation Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
audio Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
gui Reset caret blink when Ctrl+moving the cursor 2019-07-03 13:35:41 +02:00
main Add missing NULL checks for add_child_below_node 2019-07-03 12:33:25 +02:00
resources Fix crash when you pass invalid parameter to ImageTexture.set_data 2019-07-03 13:35:41 +02:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_scene_types.cpp Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
register_scene_types.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
scene_string_names.cpp Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
scene_string_names.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00