d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
101 lines
5.5 KiB
C++
101 lines
5.5 KiB
C++
/**************************************************************************/
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/* gdscript_warning.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GDSCRIPT_WARNING_H
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#define GDSCRIPT_WARNING_H
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#ifdef DEBUG_ENABLED
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#include "core/object/object.h"
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#include "core/string/ustring.h"
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#include "core/templates/vector.h"
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class GDScriptWarning {
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public:
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enum WarnLevel {
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IGNORE,
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WARN,
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ERROR
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};
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enum Code {
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UNASSIGNED_VARIABLE, // Variable used but never assigned.
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UNASSIGNED_VARIABLE_OP_ASSIGN, // Variable never assigned but used in an assignment operation (+=, *=, etc).
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UNUSED_VARIABLE, // Local variable is declared but never used.
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UNUSED_LOCAL_CONSTANT, // Local constant is declared but never used.
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SHADOWED_VARIABLE, // Variable name shadowed by other variable in same class.
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SHADOWED_VARIABLE_BASE_CLASS, // Variable name shadowed by other variable in some base class.
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UNUSED_PRIVATE_CLASS_VARIABLE, // Class variable is declared private ("_" prefix) but never used in the file.
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UNUSED_PARAMETER, // Function parameter is never used.
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UNREACHABLE_CODE, // Code after a return statement.
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UNREACHABLE_PATTERN, // Pattern in a match statement after a catch all pattern (wildcard or bind).
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STANDALONE_EXPRESSION, // Expression not assigned to a variable.
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NARROWING_CONVERSION, // Float value into an integer slot, precision is lost.
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INCOMPATIBLE_TERNARY, // Possible values of a ternary if are not mutually compatible.
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UNUSED_SIGNAL, // Signal is defined but never emitted.
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RETURN_VALUE_DISCARDED, // Function call returns something but the value isn't used.
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PROPERTY_USED_AS_FUNCTION, // Function not found, but there's a property with the same name.
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CONSTANT_USED_AS_FUNCTION, // Function not found, but there's a constant with the same name.
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FUNCTION_USED_AS_PROPERTY, // Property not found, but there's a function with the same name.
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INTEGER_DIVISION, // Integer divide by integer, decimal part is discarded.
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UNSAFE_PROPERTY_ACCESS, // Property not found in the detected type (but can be in subtypes).
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UNSAFE_METHOD_ACCESS, // Function not found in the detected type (but can be in subtypes).
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UNSAFE_CAST, // Cast used in an unknown type.
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UNSAFE_CALL_ARGUMENT, // Function call argument is of a supertype of the require argument.
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DEPRECATED_KEYWORD, // The keyword is deprecated and should be replaced.
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STANDALONE_TERNARY, // Return value of ternary expression is discarded.
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ASSERT_ALWAYS_TRUE, // Expression for assert argument is always true.
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ASSERT_ALWAYS_FALSE, // Expression for assert argument is always false.
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REDUNDANT_AWAIT, // await is used but expression is synchronous (not a signal nor a coroutine).
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EMPTY_FILE, // A script file is empty.
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SHADOWED_GLOBAL_IDENTIFIER, // A global class or function has the same name as variable.
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INT_ASSIGNED_TO_ENUM, // An integer value was assigned to an enum-typed variable without casting.
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STATIC_CALLED_ON_INSTANCE, // A static method was called on an instance of a class instead of on the class itself.
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WARNING_MAX,
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};
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Code code = WARNING_MAX;
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int start_line = -1, end_line = -1;
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int leftmost_column = -1, rightmost_column = -1;
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Vector<String> symbols;
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String get_name() const;
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String get_message() const;
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static int get_default_value(Code p_code);
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static PropertyInfo get_property_info(Code p_code);
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static String get_name_from_code(Code p_code);
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static String get_settings_path_from_code(Code p_code);
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static Code get_code_from_name(const String &p_name);
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};
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#endif // DEBUG_ENABLED
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#endif // GDSCRIPT_WARNING_H
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