godot/platform/windows
George Marques f1683a290b
Add support for whole program optimization on MSVC
Since it's similar to LTO, it can be enabled by setting use_lto=yes.
2017-12-16 22:29:02 -02:00
..
export Windows export: Use WINE to run rcedit on non-Windows host 2017-12-09 11:42:08 +01:00
SCsub Rename the debug symbol files to .debugsymbols 2017-12-16 13:55:04 +01:00
context_gl_win.cpp Remove debug printf on Windows 2017-12-15 07:56:47 +01:00
context_gl_win.h Cleanup old references to GLES2 renderer 2017-11-19 17:52:18 +01:00
crash_handler_win.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
crash_handler_win.h Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-13 10:07:23 -03:00
ctxgl_procaddr.cpp
ctxgl_procaddr.h
detect.py Add support for whole program optimization on MSVC 2017-12-16 22:29:02 -02:00
godot.ico
godot_res.rc Rename the version's "revision" to "build" 2017-11-20 00:51:14 +01:00
godot_win.cpp Prevent running the crash_handler when a debugger is present on windows 2017-09-18 16:29:23 -03:00
joypad.cpp
joypad.h
key_mapping_win.cpp Fixed wrong Virtual-KeyCode(0x12) pair on Windows platform (#12073) 2017-10-14 15:41:57 +07:00
key_mapping_win.h
lang_table.h
logo.png
os_windows.cpp Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. 2017-12-16 17:11:02 -03:00
os_windows.h Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. 2017-12-16 17:11:02 -03:00
platform_config.h
power_windows.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
power_windows.h Fix enums bindings 2017-09-13 20:57:07 +03:00
windows_terminal_logger.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
windows_terminal_logger.h Extract logging logic 2017-09-25 16:19:21 +07:00