godot/platform/x11
Juan Linietsky 652c98a7be Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Call needs to be routed via visual server to reach the proper thread.
2017-12-16 17:11:02 -03:00
..
export Updated Linux template extensions to match architecture. 2017-12-12 16:09:48 -05:00
SCsub Rename the debug symbol files to .debugsymbols 2017-12-16 13:55:04 +01:00
context_gl_x11.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
context_gl_x11.h Drop unusued LEGACYGL_ENABLED check 2017-10-13 00:18:04 +02:00
crash_handler_x11.cpp Implemented physics plug 2017-11-04 03:25:51 +01:00
crash_handler_x11.h
detect.py openmp: Simplify linking on X11, fixing clang build 2017-12-14 21:50:10 +01:00
godot_x11.cpp
joypad_linux.cpp X11: Fix gamepads not being added whith udev. 2017-09-14 22:50:40 +02:00
joypad_linux.h
key_mapping_x11.cpp
key_mapping_x11.h
logo.png
os_x11.cpp Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. 2017-12-16 17:11:02 -03:00
os_x11.h Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. 2017-12-16 17:11:02 -03:00
platform_config.h
power_x11.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
power_x11.h Fix enums bindings 2017-09-13 20:57:07 +03:00