godot/editor/plugins/animation_player_editor_plu...

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82 KiB
C++

/**************************************************************************/
/* animation_player_editor_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "animation_player_editor_plugin.h"
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/os/keyboard.h"
#include "editor/editor_command_palette.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_bottom_panel.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/inspector_dock.h"
#include "editor/plugins/canvas_item_editor_plugin.h" // For onion skinning.
#include "editor/plugins/node_3d_editor_plugin.h" // For onion skinning.
#include "editor/scene_tree_dock.h"
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/animation/animation_tree.h"
#include "scene/gui/separator.h"
#include "scene/main/window.h"
#include "scene/resources/animation.h"
#include "scene/resources/image_texture.h"
#include "servers/rendering_server.h"
///////////////////////////////////
void AnimationPlayerEditor::_node_removed(Node *p_node) {
if (player && original_node == p_node) {
if (is_dummy) {
plugin->_clear_dummy_player();
}
player = nullptr;
set_process(false);
track_editor->set_animation(Ref<Animation>(), true);
track_editor->set_root(nullptr);
track_editor->show_select_node_warning(true);
_update_player();
_ensure_dummy_player();
pin->set_pressed(false);
}
}
void AnimationPlayerEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_PROCESS: {
if (!player || is_dummy) {
track_editor->show_inactive_player_warning(false);
} else {
track_editor->show_inactive_player_warning(!player->is_active());
}
if (!player) {
return;
}
updating = true;
if (player->is_playing()) {
{
String animname = player->get_assigned_animation();
if (player->has_animation(animname)) {
Ref<Animation> anim = player->get_animation(animname);
if (!anim.is_null()) {
frame->set_max((double)anim->get_length());
}
}
}
frame->set_value(player->get_current_animation_position());
track_editor->set_anim_pos(player->get_current_animation_position());
} else if (!player->is_valid()) {
// Reset timeline when the player has been stopped externally
frame->set_value(0);
} else if (last_active) {
// Need the last frame after it stopped.
frame->set_value(player->get_current_animation_position());
track_editor->set_anim_pos(player->get_current_animation_position());
stop->set_icon(stop_icon);
}
last_active = player->is_playing();
updating = false;
} break;
case NOTIFICATION_ENTER_TREE: {
tool_anim->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &AnimationPlayerEditor::_animation_tool_menu));
onion_skinning->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &AnimationPlayerEditor::_onion_skinning_menu));
blend_editor.next->connect(SceneStringName(item_selected), callable_mp(this, &AnimationPlayerEditor::_blend_editor_next_changed));
get_tree()->connect(SNAME("node_removed"), callable_mp(this, &AnimationPlayerEditor::_node_removed));
add_theme_style_override(SceneStringName(panel), EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SceneStringName(panel), SNAME("Panel")));
} break;
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
if (EditorThemeManager::is_generated_theme_outdated()) {
add_theme_style_override(SceneStringName(panel), EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SceneStringName(panel), SNAME("Panel")));
}
} break;
case NOTIFICATION_TRANSLATION_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_THEME_CHANGED: {
stop_icon = get_editor_theme_icon(SNAME("Stop"));
pause_icon = get_editor_theme_icon(SNAME("Pause"));
if (player && player->is_playing()) {
stop->set_icon(pause_icon);
} else {
stop->set_icon(stop_icon);
}
autoplay->set_icon(get_editor_theme_icon(SNAME("AutoPlay")));
play->set_icon(get_editor_theme_icon(SNAME("PlayStart")));
play_from->set_icon(get_editor_theme_icon(SNAME("Play")));
play_bw->set_icon(get_editor_theme_icon(SNAME("PlayStartBackwards")));
play_bw_from->set_icon(get_editor_theme_icon(SNAME("PlayBackwards")));
autoplay_icon = get_editor_theme_icon(SNAME("AutoPlay"));
reset_icon = get_editor_theme_icon(SNAME("Reload"));
{
Ref<Image> autoplay_img = autoplay_icon->get_image();
Ref<Image> reset_img = reset_icon->get_image();
Size2 icon_size = autoplay_img->get_size();
Ref<Image> autoplay_reset_img = Image::create_empty(icon_size.x * 2, icon_size.y, false, autoplay_img->get_format());
autoplay_reset_img->blit_rect(autoplay_img, Rect2i(Point2i(), icon_size), Point2i());
autoplay_reset_img->blit_rect(reset_img, Rect2i(Point2i(), icon_size), Point2i(icon_size.x, 0));
autoplay_reset_icon = ImageTexture::create_from_image(autoplay_reset_img);
}
onion_toggle->set_icon(get_editor_theme_icon(SNAME("Onion")));
onion_skinning->set_icon(get_editor_theme_icon(SNAME("GuiTabMenuHl")));
pin->set_icon(get_editor_theme_icon(SNAME("Pin")));
tool_anim->add_theme_style_override(CoreStringName(normal), get_theme_stylebox(CoreStringName(normal), SNAME("Button")));
track_editor->get_edit_menu()->add_theme_style_override(CoreStringName(normal), get_theme_stylebox(CoreStringName(normal), SNAME("Button")));
#define ITEM_ICON(m_item, m_icon) tool_anim->get_popup()->set_item_icon(tool_anim->get_popup()->get_item_index(m_item), get_editor_theme_icon(SNAME(m_icon)))
ITEM_ICON(TOOL_NEW_ANIM, "New");
ITEM_ICON(TOOL_ANIM_LIBRARY, "AnimationLibrary");
ITEM_ICON(TOOL_DUPLICATE_ANIM, "Duplicate");
ITEM_ICON(TOOL_RENAME_ANIM, "Rename");
ITEM_ICON(TOOL_EDIT_TRANSITIONS, "Blend");
ITEM_ICON(TOOL_EDIT_RESOURCE, "Edit");
ITEM_ICON(TOOL_REMOVE_ANIM, "Remove");
_update_animation_list_icons();
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
_ensure_dummy_player();
} break;
}
}
void AnimationPlayerEditor::_autoplay_pressed() {
if (updating) {
return;
}
if (animation->has_selectable_items() == 0) {
return;
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
String current = animation->get_item_text(animation->get_selected());
if (player->get_autoplay() == current) {
//unset
undo_redo->create_action(TTR("Toggle Autoplay"));
undo_redo->add_do_method(player, "set_autoplay", "");
undo_redo->add_undo_method(player, "set_autoplay", player->get_autoplay());
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
undo_redo->commit_action();
} else {
//set
undo_redo->create_action(TTR("Toggle Autoplay"));
undo_redo->add_do_method(player, "set_autoplay", current);
undo_redo->add_undo_method(player, "set_autoplay", player->get_autoplay());
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
undo_redo->commit_action();
}
}
void AnimationPlayerEditor::_play_pressed() {
String current = _get_current();
if (!current.is_empty()) {
if (current == player->get_assigned_animation()) {
player->stop(); //so it won't blend with itself
}
ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
player->play(current);
}
//unstop
stop->set_icon(pause_icon);
}
void AnimationPlayerEditor::_play_from_pressed() {
String current = _get_current();
if (!current.is_empty()) {
double time = player->get_current_animation_position();
if (current == player->get_assigned_animation() && player->is_playing()) {
player->clear_caches(); //so it won't blend with itself
}
ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
player->seek_internal(time, true, true, true);
player->play(current);
}
//unstop
stop->set_icon(pause_icon);
}
String AnimationPlayerEditor::_get_current() const {
String current;
if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count() && !animation->is_item_separator(animation->get_selected())) {
current = animation->get_item_text(animation->get_selected());
}
return current;
}
void AnimationPlayerEditor::_play_bw_pressed() {
String current = _get_current();
if (!current.is_empty()) {
if (current == player->get_assigned_animation()) {
player->stop(); //so it won't blend with itself
}
ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
player->play_backwards(current);
}
//unstop
stop->set_icon(pause_icon);
}
void AnimationPlayerEditor::_play_bw_from_pressed() {
String current = _get_current();
if (!current.is_empty()) {
double time = player->get_current_animation_position();
if (current == player->get_assigned_animation() && player->is_playing()) {
player->clear_caches(); //so it won't blend with itself
}
ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
player->seek_internal(time, true, true, true);
player->play_backwards(current);
}
//unstop
stop->set_icon(pause_icon);
}
void AnimationPlayerEditor::_stop_pressed() {
if (!player) {
return;
}
if (player->is_playing()) {
player->pause();
} else {
String current = _get_current();
player->stop();
player->set_assigned_animation(current);
frame->set_value(0);
track_editor->set_anim_pos(0);
}
stop->set_icon(stop_icon);
}
void AnimationPlayerEditor::_animation_selected(int p_which) {
if (updating) {
return;
}
#define ITEM_CHECK_DISABLED(m_item) tool_anim->get_popup()->set_item_disabled(tool_anim->get_popup()->get_item_index(m_item), true)
ITEM_CHECK_DISABLED(TOOL_RENAME_ANIM);
ITEM_CHECK_DISABLED(TOOL_DUPLICATE_ANIM);
ITEM_CHECK_DISABLED(TOOL_REMOVE_ANIM);
ITEM_CHECK_DISABLED(TOOL_EDIT_TRANSITIONS);
ITEM_CHECK_DISABLED(TOOL_EDIT_RESOURCE);
#undef ITEM_CHECK_DISABLED
// when selecting an animation, the idea is that the only interesting behavior
// ui-wise is that it should play/blend the next one if currently playing
String current = _get_current();
if (!current.is_empty()) {
player->set_assigned_animation(current);
Ref<Animation> anim = player->get_animation(current);
ERR_FAIL_COND(anim.is_null());
{
bool animation_is_readonly = EditorNode::get_singleton()->is_resource_read_only(anim);
track_editor->set_animation(anim, animation_is_readonly);
Node *root = player->get_node_or_null(player->get_root_node());
if (root) {
track_editor->set_root(root);
}
}
frame->set_max((double)anim->get_length());
autoplay->set_pressed(current == player->get_autoplay());
player->stop();
} else {
track_editor->set_animation(Ref<Animation>(), true);
track_editor->set_root(nullptr);
autoplay->set_pressed(false);
}
AnimationPlayerEditor::get_singleton()->get_track_editor()->update_keying();
_animation_key_editor_seek(timeline_position);
emit_signal("animation_selected", current);
}
void AnimationPlayerEditor::_animation_new() {
int count = 1;
String base = "new_animation";
String current_library_name = "";
if (animation->has_selectable_items()) {
String current_animation_name = animation->get_item_text(animation->get_selected());
Ref<Animation> current_animation = player->get_animation(current_animation_name);
if (current_animation.is_valid()) {
current_library_name = player->find_animation_library(current_animation);
}
}
String attempt_prefix = (current_library_name == "") ? "" : current_library_name + "/";
while (true) {
String attempt = base;
if (count > 1) {
attempt += vformat("_%d", count);
}
if (player->has_animation(attempt_prefix + attempt)) {
count++;
continue;
}
base = attempt;
break;
}
_update_name_dialog_library_dropdown();
name_dialog_op = TOOL_NEW_ANIM;
name_dialog->set_title(TTR("Create New Animation"));
name_dialog->popup_centered(Size2(300, 90));
name_title->set_text(TTR("New Animation Name:"));
name->set_text(base);
name->select_all();
name->grab_focus();
}
void AnimationPlayerEditor::_animation_rename() {
if (!animation->has_selectable_items()) {
return;
}
int selected = animation->get_selected();
String selected_name = animation->get_item_text(selected);
// Remove library prefix if present.
if (selected_name.contains("/")) {
selected_name = selected_name.get_slice("/", 1);
}
name_dialog->set_title(TTR("Rename Animation"));
name_title->set_text(TTR("Change Animation Name:"));
name->set_text(selected_name);
name_dialog_op = TOOL_RENAME_ANIM;
name_dialog->popup_centered(Size2(300, 90));
name->select_all();
name->grab_focus();
library->hide();
}
void AnimationPlayerEditor::_animation_remove() {
if (!animation->has_selectable_items()) {
return;
}
String current = animation->get_item_text(animation->get_selected());
delete_dialog->set_text(vformat(TTR("Delete Animation '%s'?"), current));
delete_dialog->popup_centered();
}
void AnimationPlayerEditor::_animation_remove_confirmed() {
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
Ref<AnimationLibrary> al = player->get_animation_library(player->find_animation_library(anim));
ERR_FAIL_COND(al.is_null());
// For names of form lib_name/anim_name, remove library name prefix.
if (current.contains("/")) {
current = current.get_slice("/", 1);
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Remove Animation"));
if (player->get_autoplay() == current) {
undo_redo->add_do_method(player, "set_autoplay", "");
undo_redo->add_undo_method(player, "set_autoplay", current);
// Avoid having the autoplay icon linger around if there is only one animation in the player.
undo_redo->add_do_method(this, "_animation_player_changed", player);
}
undo_redo->add_do_method(al.ptr(), "remove_animation", current);
undo_redo->add_undo_method(al.ptr(), "add_animation", current, anim);
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
if (animation->has_selectable_items() && animation->get_selectable_item(false) == animation->get_selectable_item(true)) { // Last item remaining.
undo_redo->add_do_method(this, "_stop_onion_skinning");
undo_redo->add_undo_method(this, "_start_onion_skinning");
}
undo_redo->commit_action();
}
void AnimationPlayerEditor::_select_anim_by_name(const String &p_anim) {
int idx = -1;
for (int i = 0; i < animation->get_item_count(); i++) {
if (animation->get_item_text(i) == p_anim) {
idx = i;
break;
}
}
ERR_FAIL_COND(idx == -1);
animation->select(idx);
_animation_selected(idx);
}
float AnimationPlayerEditor::_get_editor_step() const {
// Returns the effective snapping value depending on snapping modifiers, or 0 if snapping is disabled.
if (track_editor->is_snap_enabled()) {
const String current = player->get_assigned_animation();
const Ref<Animation> anim = player->get_animation(current);
ERR_FAIL_COND_V(!anim.is_valid(), 0.0);
// Use more precise snapping when holding Shift
return Input::get_singleton()->is_key_pressed(Key::SHIFT) ? anim->get_step() * 0.25 : anim->get_step();
}
return 0.0f;
}
void AnimationPlayerEditor::_animation_name_edited() {
if (player->is_playing()) {
player->stop();
}
String new_name = name->get_text();
if (!AnimationLibrary::is_valid_animation_name(new_name)) {
error_dialog->set_text(TTR("Invalid animation name!"));
error_dialog->popup_centered();
return;
}
if (name_dialog_op == TOOL_RENAME_ANIM && animation->has_selectable_items() && animation->get_item_text(animation->get_selected()) == new_name) {
name_dialog->hide();
return;
}
String test_name_prefix = "";
if (library->is_visible() && library->get_selected_id() != -1) {
test_name_prefix = library->get_item_metadata(library->get_selected_id());
test_name_prefix += (test_name_prefix != "") ? "/" : "";
}
if (player->has_animation(test_name_prefix + new_name)) {
error_dialog->set_text(vformat(TTR("Animation '%s' already exists!"), test_name_prefix + new_name));
error_dialog->popup_centered();
return;
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
switch (name_dialog_op) {
case TOOL_RENAME_ANIM: {
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
Ref<AnimationLibrary> al = player->get_animation_library(player->find_animation_library(anim));
ERR_FAIL_COND(al.is_null());
// Extract library prefix if present.
String new_library_prefix = "";
if (current.contains("/")) {
new_library_prefix = current.get_slice("/", 0) + "/";
current = current.get_slice("/", 1);
}
undo_redo->create_action(TTR("Rename Animation"));
undo_redo->add_do_method(al.ptr(), "rename_animation", current, new_name);
undo_redo->add_do_method(anim.ptr(), "set_name", new_name);
undo_redo->add_undo_method(al.ptr(), "rename_animation", new_name, current);
undo_redo->add_undo_method(anim.ptr(), "set_name", current);
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
undo_redo->commit_action();
if (is_dummy) {
plugin->_update_dummy_player(original_node);
}
_select_anim_by_name(new_library_prefix + new_name);
} break;
case TOOL_NEW_ANIM: {
Ref<Animation> new_anim = Ref<Animation>(memnew(Animation));
new_anim->set_name(new_name);
if (animation->get_item_count() > 0) {
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> current_anim = player->get_animation(current);
if (current_anim.is_valid()) {
new_anim->set_step(current_anim->get_step());
}
}
String library_name;
Ref<AnimationLibrary> al;
library_name = library->get_item_metadata(library->get_selected());
// It's possible that [Global] was selected, but doesn't exist yet.
if (player->has_animation_library(library_name)) {
al = player->get_animation_library(library_name);
}
undo_redo->create_action(TTR("Add Animation"));
bool lib_added = false;
if (al.is_null()) {
al.instantiate();
lib_added = true;
undo_redo->add_do_method(fetch_mixer_for_library(), "add_animation_library", "", al);
library_name = "";
}
undo_redo->add_do_method(al.ptr(), "add_animation", new_name, new_anim);
undo_redo->add_undo_method(al.ptr(), "remove_animation", new_name);
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
if (!animation->has_selectable_items()) {
undo_redo->add_do_method(this, "_start_onion_skinning");
undo_redo->add_undo_method(this, "_stop_onion_skinning");
}
if (lib_added) {
undo_redo->add_undo_method(fetch_mixer_for_library(), "remove_animation_library", "");
}
undo_redo->commit_action();
if (library_name != "") {
library_name = library_name + "/";
}
if (is_dummy) {
plugin->_update_dummy_player(original_node);
}
_select_anim_by_name(library_name + new_name);
} break;
case TOOL_DUPLICATE_ANIM: {
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
Ref<Animation> new_anim = _animation_clone(anim);
new_anim->set_name(new_name);
String library_name;
Ref<AnimationLibrary> al;
if (library->is_visible()) {
library_name = library->get_item_metadata(library->get_selected());
// It's possible that [Global] was selected, but doesn't exist yet.
if (player->has_animation_library(library_name)) {
al = player->get_animation_library(library_name);
}
} else {
if (player->has_animation_library("")) {
al = player->get_animation_library("");
library_name = "";
}
}
undo_redo->create_action(TTR("Duplicate Animation"));
bool lib_added = false;
if (al.is_null()) {
al.instantiate();
lib_added = true;
undo_redo->add_do_method(player, "add_animation_library", "", al);
library_name = "";
}
undo_redo->add_do_method(al.ptr(), "add_animation", new_name, new_anim);
undo_redo->add_undo_method(al.ptr(), "remove_animation", new_name);
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
if (lib_added) {
undo_redo->add_undo_method(player, "remove_animation_library", "");
}
undo_redo->commit_action();
if (library_name != "") {
library_name = library_name + "/";
}
if (is_dummy) {
plugin->_update_dummy_player(original_node);
}
_select_anim_by_name(library_name + new_name);
} break;
}
name_dialog->hide();
}
void AnimationPlayerEditor::_blend_editor_next_changed(const int p_idx) {
if (!animation->has_selectable_items()) {
return;
}
String current = animation->get_item_text(animation->get_selected());
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Blend Next Changed"));
undo_redo->add_do_method(player, "animation_set_next", current, blend_editor.next->get_item_text(p_idx));
undo_redo->add_undo_method(player, "animation_set_next", current, player->animation_get_next(current));
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
undo_redo->commit_action();
}
void AnimationPlayerEditor::_edit_animation_blend() {
if (updating_blends || !animation->has_selectable_items()) {
return;
}
blend_editor.dialog->popup_centered(Size2(400, 400) * EDSCALE);
_update_animation_blend();
}
void AnimationPlayerEditor::_update_animation_blend() {
if (updating_blends || !animation->has_selectable_items()) {
return;
}
blend_editor.tree->clear();
String current = animation->get_item_text(animation->get_selected());
List<StringName> anims;
player->get_animation_list(&anims);
TreeItem *root = blend_editor.tree->create_item();
updating_blends = true;
int i = 0;
bool anim_found = false;
blend_editor.next->clear();
blend_editor.next->add_item("", i);
for (const StringName &to : anims) {
TreeItem *blend = blend_editor.tree->create_item(root);
blend->set_editable(0, false);
blend->set_editable(1, true);
blend->set_text(0, to);
blend->set_cell_mode(1, TreeItem::CELL_MODE_RANGE);
blend->set_range_config(1, 0, 3600, 0.001);
blend->set_range(1, player->get_blend_time(current, to));
i++;
blend_editor.next->add_item(to, i);
if (to == player->animation_get_next(current)) {
blend_editor.next->select(i);
anim_found = true;
}
}
// make sure we reset it else it becomes out of sync and could contain a deleted animation
if (!anim_found) {
blend_editor.next->select(0);
player->animation_set_next(current, blend_editor.next->get_item_text(0));
}
updating_blends = false;
}
void AnimationPlayerEditor::_blend_edited() {
if (updating_blends || !animation->has_selectable_items()) {
return;
}
TreeItem *selected = blend_editor.tree->get_edited();
if (!selected) {
return;
}
String current = animation->get_item_text(animation->get_selected());
updating_blends = true;
String to = selected->get_text(0);
float blend_time = selected->get_range(1);
float prev_blend_time = player->get_blend_time(current, to);
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Change Blend Time"));
undo_redo->add_do_method(player, "set_blend_time", current, to, blend_time);
undo_redo->add_undo_method(player, "set_blend_time", current, to, prev_blend_time);
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
undo_redo->commit_action();
updating_blends = false;
}
void AnimationPlayerEditor::ensure_visibility() {
if (player) {
return; // another player is pinned, don't reset
}
_animation_edit();
}
Dictionary AnimationPlayerEditor::get_state() const {
Dictionary d;
if (!is_dummy) {
d["visible"] = is_visible_in_tree();
if (EditorNode::get_singleton()->get_edited_scene() && is_visible_in_tree() && player) {
d["player"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(player);
d["animation"] = player->get_assigned_animation();
d["track_editor_state"] = track_editor->get_state();
}
}
return d;
}
void AnimationPlayerEditor::set_state(const Dictionary &p_state) {
if (!p_state.has("visible") || !p_state["visible"]) {
return;
}
if (!EditorNode::get_singleton()->get_edited_scene()) {
return;
}
if (p_state.has("player")) {
Node *n = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["player"]);
if (Object::cast_to<AnimationPlayer>(n) && EditorNode::get_singleton()->get_editor_selection()->is_selected(n)) {
if (player) {
if (player->is_connected(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) {
player->disconnect(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated));
}
if (player->is_connected(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed))) {
player->disconnect(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed));
}
}
player = Object::cast_to<AnimationPlayer>(n);
if (player) {
if (!player->is_connected(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) {
player->connect(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated), CONNECT_DEFERRED);
}
if (!player->is_connected(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed))) {
player->connect(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed), CONNECT_DEFERRED);
}
}
_update_player();
EditorNode::get_bottom_panel()->make_item_visible(this);
set_process(true);
ensure_visibility();
if (p_state.has("animation")) {
String anim = p_state["animation"];
if (!anim.is_empty() && player->has_animation(anim)) {
_select_anim_by_name(anim);
_animation_edit();
}
}
}
}
if (p_state.has("track_editor_state")) {
track_editor->set_state(p_state["track_editor_state"]);
}
}
void AnimationPlayerEditor::_animation_resource_edit() {
String current = _get_current();
if (current != String()) {
Ref<Animation> anim = player->get_animation(current);
EditorNode::get_singleton()->edit_resource(anim);
}
}
void AnimationPlayerEditor::_animation_edit() {
String current = _get_current();
if (current != String()) {
Ref<Animation> anim = player->get_animation(current);
track_editor->set_animation(anim, EditorNode::get_singleton()->is_resource_read_only(anim));
Node *root = player->get_node_or_null(player->get_root_node());
if (root) {
track_editor->set_root(root);
}
} else {
track_editor->set_animation(Ref<Animation>(), true);
track_editor->set_root(nullptr);
}
}
void AnimationPlayerEditor::_scale_changed(const String &p_scale) {
player->set_speed_scale(p_scale.to_float());
}
void AnimationPlayerEditor::_update_animation() {
// the purpose of _update_animation is to reflect the current state
// of the animation player in the current editor..
updating = true;
if (player->is_playing()) {
stop->set_icon(pause_icon);
} else {
stop->set_icon(stop_icon);
}
scale->set_text(String::num(player->get_speed_scale(), 2));
String current = player->get_assigned_animation();
for (int i = 0; i < animation->get_item_count(); i++) {
if (animation->get_item_text(i) == current) {
animation->select(i);
break;
}
}
updating = false;
}
void AnimationPlayerEditor::_update_player() {
updating = true;
animation->clear();
tool_anim->set_disabled(player == nullptr);
pin->set_disabled(player == nullptr);
_set_controls_disabled(player == nullptr);
if (!player) {
AnimationPlayerEditor::get_singleton()->get_track_editor()->update_keying();
return;
}
List<StringName> libraries;
player->get_animation_library_list(&libraries);
int active_idx = -1;
bool no_anims_found = true;
bool global_animation_library_is_readonly = false;
bool all_animation_libraries_are_readonly = libraries.size() > 0;
for (const StringName &K : libraries) {
if (K != StringName()) {
animation->add_separator(K);
}
// Check if the global library is read-only since we want to disable options for adding/remove/renaming animations if it is.
Ref<AnimationLibrary> anim_library = player->get_animation_library(K);
bool is_animation_library_read_only = EditorNode::get_singleton()->is_resource_read_only(anim_library);
if (!is_animation_library_read_only) {
all_animation_libraries_are_readonly = false;
} else {
if (K == "") {
global_animation_library_is_readonly = true;
}
}
List<StringName> animlist;
anim_library->get_animation_list(&animlist);
for (const StringName &E : animlist) {
String path = K;
if (path != "") {
path += "/";
}
path += E;
animation->add_item(path);
if (player->get_assigned_animation() == path) {
active_idx = animation->get_selectable_item(true);
}
no_anims_found = false;
}
}
#define ITEM_CHECK_DISABLED(m_item) tool_anim->get_popup()->set_item_disabled(tool_anim->get_popup()->get_item_index(m_item), all_animation_libraries_are_readonly || (no_anims_found && global_animation_library_is_readonly))
ITEM_CHECK_DISABLED(TOOL_NEW_ANIM);
#undef ITEM_CHECK_DISABLED
_update_animation_list_icons();
updating = false;
if (active_idx != -1) {
animation->select(active_idx);
autoplay->set_pressed(animation->get_item_text(active_idx) == player->get_autoplay());
_animation_selected(active_idx);
} else if (animation->has_selectable_items()) {
int item = animation->get_selectable_item();
animation->select(item);
autoplay->set_pressed(animation->get_item_text(item) == player->get_autoplay());
_animation_selected(item);
} else {
_animation_selected(0);
}
if (no_anims_found) {
_set_controls_disabled(true);
} else {
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
bool animation_library_is_readonly = EditorNode::get_singleton()->is_resource_read_only(anim);
track_editor->set_animation(anim, animation_library_is_readonly);
Node *root = player->get_node_or_null(player->get_root_node());
if (root) {
track_editor->set_root(root);
}
}
_update_animation();
}
void AnimationPlayerEditor::_set_controls_disabled(bool p_disabled) {
frame->set_editable(!p_disabled);
stop->set_disabled(p_disabled);
play->set_disabled(p_disabled);
play_bw->set_disabled(p_disabled);
play_bw_from->set_disabled(p_disabled);
play_from->set_disabled(p_disabled);
animation->set_disabled(p_disabled);
autoplay->set_disabled(p_disabled);
onion_toggle->set_disabled(p_disabled);
onion_skinning->set_disabled(p_disabled);
}
void AnimationPlayerEditor::_update_animation_list_icons() {
for (int i = 0; i < animation->get_item_count(); i++) {
String anim_name = animation->get_item_text(i);
if (animation->is_item_disabled(i) || animation->is_item_separator(i)) {
continue;
}
Ref<Texture2D> icon;
if (anim_name == player->get_autoplay()) {
if (anim_name == SceneStringName(RESET)) {
icon = autoplay_reset_icon;
} else {
icon = autoplay_icon;
}
} else if (anim_name == SceneStringName(RESET)) {
icon = reset_icon;
}
animation->set_item_icon(i, icon);
}
}
void AnimationPlayerEditor::_update_name_dialog_library_dropdown() {
StringName current_library_name;
if (animation->has_selectable_items()) {
String current_animation_name = animation->get_item_text(animation->get_selected());
Ref<Animation> current_animation = player->get_animation(current_animation_name);
if (current_animation.is_valid()) {
current_library_name = player->find_animation_library(current_animation);
}
}
List<StringName> libraries;
player->get_animation_library_list(&libraries);
library->clear();
int valid_library_count = 0;
// When [Global] isn't present, but other libraries are, add option of creating [Global].
int index_offset = 0;
if (!player->has_animation_library(StringName())) {
library->add_item(String(TTR("[Global] (create)")));
library->set_item_metadata(0, "");
if (!libraries.is_empty()) {
index_offset = 1;
}
valid_library_count++;
}
int current_lib_id = index_offset; // Don't default to [Global] if it doesn't exist yet.
for (const StringName &library_name : libraries) {
if (!EditorNode::get_singleton()->is_resource_read_only(player->get_animation_library(library_name))) {
library->add_item((library_name == StringName()) ? String(TTR("[Global]")) : String(library_name));
library->set_item_metadata(valid_library_count, String(library_name));
// Default to duplicating into same library.
if (library_name == current_library_name) {
current_library_name = library_name;
current_lib_id = valid_library_count;
}
valid_library_count++;
}
}
// If our library name is empty, but we have valid libraries, we can check here to auto assign the first
// one which isn't a read-only library.
bool auto_assigning_non_global_library = false;
if (current_library_name == StringName() && valid_library_count > 0) {
for (const StringName &library_name : libraries) {
if (!EditorNode::get_singleton()->is_resource_read_only(player->get_animation_library(library_name))) {
current_library_name = library_name;
current_lib_id = 0;
if (library_name != StringName()) {
auto_assigning_non_global_library = true;
}
break;
}
}
}
if (library->get_item_count() > 0) {
library->select(current_lib_id);
if (library->get_item_count() > 1 || auto_assigning_non_global_library) {
library->show();
library->set_disabled(auto_assigning_non_global_library && library->get_item_count() == 1);
} else {
library->hide();
}
}
}
void AnimationPlayerEditor::_ensure_dummy_player() {
bool dummy_exists = is_dummy && player && original_node;
if (dummy_exists) {
if (is_visible()) {
player->set_active(true);
original_node->set_editing(true);
} else {
player->set_active(false);
original_node->set_editing(false);
}
}
int selected = animation->get_selected();
autoplay->set_disabled(selected != -1 ? (animation->get_item_text(selected).is_empty() ? true : dummy_exists) : true);
// Show warning.
if (track_editor) {
track_editor->show_dummy_player_warning(dummy_exists);
}
}
void AnimationPlayerEditor::edit(AnimationMixer *p_node, AnimationPlayer *p_player, bool p_is_dummy) {
if (player && pin->is_pressed()) {
return; // Ignore, pinned.
}
if (player) {
if (player->is_connected(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) {
player->disconnect(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated));
}
if (player->is_connected(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed))) {
player->disconnect(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed));
}
}
AnimationTree *tree = Object::cast_to<AnimationTree>(p_node);
if (tree) {
if (tree->is_connected(SNAME("animation_player_changed"), callable_mp(this, &AnimationPlayerEditor::unpin))) {
tree->disconnect(SNAME("animation_player_changed"), callable_mp(this, &AnimationPlayerEditor::unpin));
}
}
original_node = p_node;
player = p_player;
is_dummy = p_is_dummy;
if (tree) {
if (!tree->is_connected(SNAME("animation_player_changed"), callable_mp(this, &AnimationPlayerEditor::unpin))) {
tree->connect(SNAME("animation_player_changed"), callable_mp(this, &AnimationPlayerEditor::unpin));
}
}
if (player) {
if (!player->is_connected(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) {
player->connect(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated), CONNECT_DEFERRED);
}
if (!player->is_connected(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed))) {
player->connect(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed));
}
_update_player();
if (onion.enabled) {
if (animation->has_selectable_items()) {
_start_onion_skinning();
} else {
_stop_onion_skinning();
}
}
track_editor->show_select_node_warning(false);
} else {
if (onion.enabled) {
_stop_onion_skinning();
}
track_editor->show_select_node_warning(true);
}
library_editor->set_animation_mixer(fetch_mixer_for_library());
_ensure_dummy_player();
}
void AnimationPlayerEditor::forward_force_draw_over_viewport(Control *p_overlay) {
if (!onion.can_overlay) {
return;
}
// Can happen on viewport resize, at least.
if (!_are_onion_layers_valid()) {
return;
}
RID ci = p_overlay->get_canvas_item();
Rect2 src_rect = p_overlay->get_global_rect();
// Re-flip since captures are already flipped.
src_rect.position.y = onion.capture_size.y - (src_rect.position.y + src_rect.size.y);
src_rect.size.y *= -1;
Rect2 dst_rect = Rect2(Point2(), p_overlay->get_size());
float alpha_step = 1.0 / (onion.steps + 1);
uint32_t capture_idx = 0;
if (onion.past) {
float alpha = 0.0f;
do {
alpha += alpha_step;
if (onion.captures_valid[capture_idx]) {
RS::get_singleton()->canvas_item_add_texture_rect_region(
ci, dst_rect, RS::get_singleton()->viewport_get_texture(onion.captures[capture_idx]), src_rect, Color(1, 1, 1, alpha));
}
capture_idx++;
} while (capture_idx < onion.steps);
}
if (onion.future) {
float alpha = 1.0f;
uint32_t base_cidx = capture_idx;
do {
alpha -= alpha_step;
if (onion.captures_valid[capture_idx]) {
RS::get_singleton()->canvas_item_add_texture_rect_region(
ci, dst_rect, RS::get_singleton()->viewport_get_texture(onion.captures[capture_idx]), src_rect, Color(1, 1, 1, alpha));
}
capture_idx++;
} while (capture_idx < base_cidx + onion.steps); // In case there's the present capture at the end, skip it.
}
}
void AnimationPlayerEditor::_animation_duplicate() {
if (!animation->has_selectable_items()) {
return;
}
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
if (!anim.is_valid()) {
return;
}
int count = 2;
String new_name = current;
PackedStringArray split = new_name.split("_");
int last_index = split.size() - 1;
if (last_index > 0 && split[last_index].is_valid_int() && split[last_index].to_int() >= 0) {
count = split[last_index].to_int();
split.remove_at(last_index);
new_name = String("_").join(split);
}
while (true) {
String attempt = new_name;
attempt += vformat("_%d", count);
if (player->has_animation(attempt)) {
count++;
continue;
}
new_name = attempt;
break;
}
if (new_name.contains("/")) {
// Discard library prefix.
new_name = new_name.get_slice("/", 1);
}
_update_name_dialog_library_dropdown();
name_dialog_op = TOOL_DUPLICATE_ANIM;
name_dialog->set_title(TTR("Duplicate Animation"));
// TRANSLATORS: This is a label for the new name field in the "Duplicate Animation" dialog.
name_title->set_text(TTR("Duplicated Animation Name:"));
name->set_text(new_name);
name_dialog->popup_centered(Size2(300, 90));
name->select_all();
name->grab_focus();
}
Ref<Animation> AnimationPlayerEditor::_animation_clone(Ref<Animation> p_anim) {
Ref<Animation> new_anim = memnew(Animation);
List<PropertyInfo> plist;
p_anim->get_property_list(&plist);
for (const PropertyInfo &E : plist) {
if (E.usage & PROPERTY_USAGE_STORAGE) {
new_anim->set(E.name, p_anim->get(E.name));
}
}
new_anim->set_path("");
return new_anim;
}
void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_timeline_only) {
if (updating || !player || player->is_playing()) {
return;
};
updating = true;
String current = player->get_assigned_animation();
if (current.is_empty() || !player->has_animation(current)) {
updating = false;
current = "";
return;
};
Ref<Animation> anim;
anim = player->get_animation(current);
double pos = CLAMP((double)anim->get_length() * (p_value / frame->get_max()), 0, (double)anim->get_length());
if (track_editor->is_snap_enabled()) {
pos = Math::snapped(pos, _get_editor_step());
}
pos = CLAMP(pos, 0, (double)anim->get_length() - CMP_EPSILON2); // Hack: Avoid fposmod with LOOP_LINEAR.
if (!p_timeline_only && anim.is_valid() && (!player->is_valid() || !Math::is_equal_approx(pos, player->get_current_animation_position()))) {
player->seek_internal(pos, true, true, false);
}
track_editor->set_anim_pos(pos);
};
void AnimationPlayerEditor::_animation_player_changed(Object *p_pl) {
_update_player();
if (blend_editor.dialog->is_visible()) {
_update_animation_blend(); // Update.
}
if (library_editor->is_visible()) {
library_editor->update_tree();
}
}
void AnimationPlayerEditor::_animation_libraries_updated() {
_animation_player_changed(player);
}
void AnimationPlayerEditor::_list_changed() {
if (is_visible_in_tree()) {
_update_player();
}
}
void AnimationPlayerEditor::_current_animation_changed(const String &p_name) {
if (is_visible_in_tree()) {
if (p_name.is_empty()) {
// Means [stop].
frame->set_value(0);
track_editor->set_anim_pos(0);
_update_animation();
return;
}
Ref<Animation> anim = player->get_animation(p_name);
if (anim.is_null()) {
return;
}
// Determine the read-only status of the animation's library and the libraries as a whole.
List<StringName> libraries;
player->get_animation_library_list(&libraries);
bool current_animation_library_is_readonly = false;
bool all_animation_libraries_are_readonly = true;
for (const StringName &K : libraries) {
Ref<AnimationLibrary> anim_library = player->get_animation_library(K);
bool animation_library_is_readonly = EditorNode::get_singleton()->is_resource_read_only(anim_library);
if (!animation_library_is_readonly) {
all_animation_libraries_are_readonly = false;
}
List<StringName> animlist;
anim_library->get_animation_list(&animlist);
bool animation_found = false;
for (const StringName &E : animlist) {
String path = K;
if (path != "") {
path += "/";
}
path += E;
if (p_name == path) {
current_animation_library_is_readonly = animation_library_is_readonly;
break;
}
}
if (animation_found) {
break;
}
}
StringName library_name = player->find_animation_library(anim);
bool animation_is_readonly = EditorNode::get_singleton()->is_resource_read_only(anim);
track_editor->set_animation(anim, animation_is_readonly);
_update_animation();
#define ITEM_CHECK_DISABLED(m_item) tool_anim->get_popup()->set_item_disabled(tool_anim->get_popup()->get_item_index(m_item), false)
ITEM_CHECK_DISABLED(TOOL_EDIT_TRANSITIONS);
ITEM_CHECK_DISABLED(TOOL_EDIT_RESOURCE);
#undef ITEM_CHECK_DISABLED
#define ITEM_CHECK_DISABLED(m_item) tool_anim->get_popup()->set_item_disabled(tool_anim->get_popup()->get_item_index(m_item), current_animation_library_is_readonly)
ITEM_CHECK_DISABLED(TOOL_RENAME_ANIM);
ITEM_CHECK_DISABLED(TOOL_REMOVE_ANIM);
#undef ITEM_CHECK_DISABLED
#define ITEM_CHECK_DISABLED(m_item) tool_anim->get_popup()->set_item_disabled(tool_anim->get_popup()->get_item_index(m_item), all_animation_libraries_are_readonly)
ITEM_CHECK_DISABLED(TOOL_DUPLICATE_ANIM);
#undef ITEM_CHECK_DISABLED
}
}
void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len) {
frame->set_max(p_len);
}
void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_timeline_only, bool p_update_position_only) {
timeline_position = p_pos;
if (!is_visible_in_tree() ||
p_update_position_only ||
!player ||
player->is_playing() ||
!player->has_animation(player->get_assigned_animation())) {
return;
}
updating = true;
frame->set_value(Math::snapped(p_pos, _get_editor_step()));
updating = false;
_seek_value_changed(p_pos, p_timeline_only);
}
void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
String current = _get_current();
Ref<Animation> anim;
if (!current.is_empty()) {
anim = player->get_animation(current);
}
switch (p_option) {
case TOOL_NEW_ANIM: {
_animation_new();
} break;
case TOOL_ANIM_LIBRARY: {
library_editor->set_animation_mixer(fetch_mixer_for_library());
library_editor->show_dialog();
} break;
case TOOL_DUPLICATE_ANIM: {
_animation_duplicate();
} break;
case TOOL_RENAME_ANIM: {
_animation_rename();
} break;
case TOOL_EDIT_TRANSITIONS: {
_edit_animation_blend();
} break;
case TOOL_REMOVE_ANIM: {
_animation_remove();
} break;
case TOOL_EDIT_RESOURCE: {
if (anim.is_valid()) {
EditorNode::get_singleton()->edit_resource(anim);
}
} break;
}
}
void AnimationPlayerEditor::_onion_skinning_menu(int p_option) {
PopupMenu *menu = onion_skinning->get_popup();
int idx = menu->get_item_index(p_option);
switch (p_option) {
case ONION_SKINNING_ENABLE: {
onion.enabled = !onion.enabled;
if (onion.enabled) {
if (get_player() && !get_player()->has_animation(SceneStringName(RESET))) {
EditorNode::get_singleton()->show_warning(TTR("Onion skinning requires a RESET animation."));
}
_start_onion_skinning(); // It will check for RESET animation anyway.
} else {
_stop_onion_skinning();
}
} break;
case ONION_SKINNING_PAST: {
// Ensure at least one of past/future is checked.
onion.past = onion.future ? !onion.past : true;
menu->set_item_checked(idx, onion.past);
} break;
case ONION_SKINNING_FUTURE: {
// Ensure at least one of past/future is checked.
onion.future = onion.past ? !onion.future : true;
menu->set_item_checked(idx, onion.future);
} break;
case ONION_SKINNING_1_STEP: // Fall-through.
case ONION_SKINNING_2_STEPS:
case ONION_SKINNING_3_STEPS: {
onion.steps = (p_option - ONION_SKINNING_1_STEP) + 1;
int one_frame_idx = menu->get_item_index(ONION_SKINNING_1_STEP);
for (int i = 0; i <= ONION_SKINNING_LAST_STEPS_OPTION - ONION_SKINNING_1_STEP; i++) {
menu->set_item_checked(one_frame_idx + i, (int)onion.steps == i + 1);
}
} break;
case ONION_SKINNING_DIFFERENCES_ONLY: {
onion.differences_only = !onion.differences_only;
menu->set_item_checked(idx, onion.differences_only);
} break;
case ONION_SKINNING_FORCE_WHITE_MODULATE: {
onion.force_white_modulate = !onion.force_white_modulate;
menu->set_item_checked(idx, onion.force_white_modulate);
} break;
case ONION_SKINNING_INCLUDE_GIZMOS: {
onion.include_gizmos = !onion.include_gizmos;
menu->set_item_checked(idx, onion.include_gizmos);
} break;
}
}
void AnimationPlayerEditor::shortcut_input(const Ref<InputEvent> &p_ev) {
ERR_FAIL_COND(p_ev.is_null());
Ref<InputEventKey> k = p_ev;
if (is_visible_in_tree() && k.is_valid() && k->is_pressed() && !k->is_echo() && !k->is_alt_pressed() && !k->is_ctrl_pressed() && !k->is_meta_pressed()) {
switch (k->get_keycode()) {
case Key::A: {
if (!k->is_shift_pressed()) {
_play_bw_from_pressed();
} else {
_play_bw_pressed();
}
accept_event();
} break;
case Key::S: {
_stop_pressed();
accept_event();
} break;
case Key::D: {
if (!k->is_shift_pressed()) {
_play_from_pressed();
} else {
_play_pressed();
}
accept_event();
} break;
default:
break;
}
}
}
void AnimationPlayerEditor::_editor_visibility_changed() {
if (is_visible() && animation->has_selectable_items()) {
_start_onion_skinning();
}
}
bool AnimationPlayerEditor::_are_onion_layers_valid() {
ERR_FAIL_COND_V(!onion.past && !onion.future, false);
Size2 capture_size = DisplayServer::get_singleton()->window_get_size(DisplayServer::MAIN_WINDOW_ID);
return onion.captures.size() == onion.get_capture_count() && onion.capture_size == capture_size;
}
void AnimationPlayerEditor::_allocate_onion_layers() {
_free_onion_layers();
int captures = onion.get_capture_count();
Size2 capture_size = DisplayServer::get_singleton()->window_get_size(DisplayServer::MAIN_WINDOW_ID);
onion.captures.resize(captures);
onion.captures_valid.resize(captures);
for (int i = 0; i < captures; i++) {
bool is_present = onion.differences_only && i == captures - 1;
// Each capture is a viewport with a canvas item attached that renders a full-size rect with the contents of the main viewport.
onion.captures[i] = RS::get_singleton()->viewport_create();
RS::get_singleton()->viewport_set_size(onion.captures[i], capture_size.width, capture_size.height);
RS::get_singleton()->viewport_set_update_mode(onion.captures[i], RS::VIEWPORT_UPDATE_ALWAYS);
RS::get_singleton()->viewport_set_transparent_background(onion.captures[i], !is_present);
RS::get_singleton()->viewport_attach_canvas(onion.captures[i], onion.capture.canvas);
}
// Reset the capture canvas item to the current root viewport texture (defensive).
RS::get_singleton()->canvas_item_clear(onion.capture.canvas_item);
RS::get_singleton()->canvas_item_add_texture_rect(onion.capture.canvas_item, Rect2(Point2(), Point2(capture_size.x, -capture_size.y)), get_tree()->get_root()->get_texture()->get_rid());
onion.capture_size = capture_size;
}
void AnimationPlayerEditor::_free_onion_layers() {
for (uint32_t i = 0; i < onion.captures.size(); i++) {
if (onion.captures[i].is_valid()) {
RS::get_singleton()->free(onion.captures[i]);
}
}
onion.captures.clear();
onion.captures_valid.clear();
}
void AnimationPlayerEditor::_prepare_onion_layers_1() {
// This would be called per viewport and we want to act once only.
int64_t cur_frame = get_tree()->get_frame();
if (cur_frame == onion.last_frame) {
return;
}
if (!onion.enabled || !is_visible() || !get_player() || !get_player()->has_animation(SceneStringName(RESET))) {
_stop_onion_skinning();
return;
}
onion.last_frame = cur_frame;
// Refresh viewports with no onion layers overlaid.
onion.can_overlay = false;
plugin->update_overlays();
if (player->is_playing()) {
return;
}
// And go to next step afterwards.
callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_2_prolog).call_deferred();
}
void AnimationPlayerEditor::_prepare_onion_layers_2_prolog() {
Ref<Animation> anim = player->get_animation(player->get_assigned_animation());
if (!anim.is_valid()) {
return;
}
if (!_are_onion_layers_valid()) {
_allocate_onion_layers();
}
// Hide superfluous elements that would make the overlay unnecessary cluttered.
if (Node3DEditor::get_singleton()->is_visible()) {
// 3D
onion.temp.spatial_edit_state = Node3DEditor::get_singleton()->get_state();
Dictionary new_state = onion.temp.spatial_edit_state.duplicate();
new_state["show_grid"] = false;
new_state["show_origin"] = false;
Array orig_vp = onion.temp.spatial_edit_state["viewports"];
Array vp;
vp.resize(4);
for (int i = 0; i < vp.size(); i++) {
Dictionary d = ((Dictionary)orig_vp[i]).duplicate();
d["use_environment"] = false;
d["doppler"] = false;
d["listener"] = false;
d["gizmos"] = onion.include_gizmos ? d["gizmos"] : Variant(false);
d["information"] = false;
vp[i] = d;
}
new_state["viewports"] = vp;
// TODO: Save/restore only affected entries.
Node3DEditor::get_singleton()->set_state(new_state);
} else {
// CanvasItemEditor.
onion.temp.canvas_edit_state = CanvasItemEditor::get_singleton()->get_state();
Dictionary new_state = onion.temp.canvas_edit_state.duplicate();
new_state["show_origin"] = false;
new_state["show_grid"] = false;
new_state["show_rulers"] = false;
new_state["show_guides"] = false;
new_state["show_helpers"] = false;
new_state["show_zoom_control"] = false;
new_state["show_edit_locks"] = false;
new_state["grid_visibility"] = 2; // TODO: Expose CanvasItemEditor::GRID_VISIBILITY_HIDE somehow and use it.
new_state["show_transformation_gizmos"] = onion.include_gizmos ? new_state["gizmos"] : Variant(false);
// TODO: Save/restore only affected entries.
CanvasItemEditor::get_singleton()->set_state(new_state);
}
// Tweak the root viewport to ensure it's rendered before our target.
RID root_vp = get_tree()->get_root()->get_viewport_rid();
onion.temp.screen_rect = Rect2(Vector2(), DisplayServer::get_singleton()->window_get_size(DisplayServer::MAIN_WINDOW_ID));
RS::get_singleton()->viewport_attach_to_screen(root_vp, Rect2(), DisplayServer::INVALID_WINDOW_ID);
RS::get_singleton()->viewport_set_update_mode(root_vp, RS::VIEWPORT_UPDATE_ALWAYS);
RID present_rid;
if (onion.differences_only) {
// Capture present scene as it is.
RS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, RID());
present_rid = onion.captures[onion.captures.size() - 1];
RS::get_singleton()->viewport_set_active(present_rid, true);
RS::get_singleton()->viewport_set_parent_viewport(root_vp, present_rid);
RS::get_singleton()->draw(false);
RS::get_singleton()->viewport_set_active(present_rid, false);
}
// Backup current animation state.
onion.temp.anim_values_backup = player->make_backup();
onion.temp.anim_player_position = player->get_current_animation_position();
// Render every past/future step with the capture shader.
RS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, onion.capture.material->get_rid());
onion.capture.material->set_shader_parameter("bkg_color", GLOBAL_GET("rendering/environment/defaults/default_clear_color"));
onion.capture.material->set_shader_parameter("differences_only", onion.differences_only);
onion.capture.material->set_shader_parameter("present", onion.differences_only ? RS::get_singleton()->viewport_get_texture(present_rid) : RID());
onion.capture.material->set_shader_parameter("dir_color", onion.force_white_modulate ? Color(1, 1, 1) : Color(EDITOR_GET("editors/animation/onion_layers_past_color")));
uint32_t p_capture_idx = 0;
int first_step_offset = onion.past ? -(int)onion.steps : 0;
_prepare_onion_layers_2_step_prepare(first_step_offset, p_capture_idx);
}
void AnimationPlayerEditor::_prepare_onion_layers_2_step_prepare(int p_step_offset, uint32_t p_capture_idx) {
uint32_t next_capture_idx = p_capture_idx;
if (p_step_offset == 0) {
// Skip present step and switch to the color of future.
if (!onion.force_white_modulate) {
onion.capture.material->set_shader_parameter("dir_color", EDITOR_GET("editors/animation/onion_layers_future_color"));
}
} else {
Ref<Animation> anim = player->get_animation(player->get_assigned_animation());
double pos = onion.temp.anim_player_position + p_step_offset * anim->get_step();
bool valid = anim->get_loop_mode() != Animation::LOOP_NONE || (pos >= 0 && pos <= anim->get_length());
onion.captures_valid[p_capture_idx] = valid;
if (valid) {
player->seek_internal(pos, true, true, false);
OS::get_singleton()->get_main_loop()->process(0);
// This is the key: process the frame and let all callbacks/updates/notifications happen
// so everything (transforms, skeletons, etc.) is up-to-date visually.
callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_2_step_capture).call_deferred(p_step_offset, p_capture_idx);
return;
} else {
next_capture_idx++;
}
}
int last_step_offset = onion.future ? onion.steps : 0;
if (p_step_offset < last_step_offset) {
_prepare_onion_layers_2_step_prepare(p_step_offset + 1, next_capture_idx);
} else {
_prepare_onion_layers_2_epilog();
}
}
void AnimationPlayerEditor::_prepare_onion_layers_2_step_capture(int p_step_offset, uint32_t p_capture_idx) {
DEV_ASSERT(p_step_offset != 0);
DEV_ASSERT(onion.captures_valid[p_capture_idx]);
RID root_vp = get_tree()->get_root()->get_viewport_rid();
RS::get_singleton()->viewport_set_active(onion.captures[p_capture_idx], true);
RS::get_singleton()->viewport_set_parent_viewport(root_vp, onion.captures[p_capture_idx]);
RS::get_singleton()->draw(false);
RS::get_singleton()->viewport_set_active(onion.captures[p_capture_idx], false);
int last_step_offset = onion.future ? onion.steps : 0;
if (p_step_offset < last_step_offset) {
_prepare_onion_layers_2_step_prepare(p_step_offset + 1, p_capture_idx + 1);
} else {
_prepare_onion_layers_2_epilog();
}
}
void AnimationPlayerEditor::_prepare_onion_layers_2_epilog() {
// Restore root viewport.
RID root_vp = get_tree()->get_root()->get_viewport_rid();
RS::get_singleton()->viewport_set_parent_viewport(root_vp, RID());
RS::get_singleton()->viewport_attach_to_screen(root_vp, onion.temp.screen_rect, DisplayServer::MAIN_WINDOW_ID);
RS::get_singleton()->viewport_set_update_mode(root_vp, RS::VIEWPORT_UPDATE_WHEN_VISIBLE);
// Restore animation state.
// Here we're combine the power of seeking back to the original position and
// restoring the values backup. In most cases they will bring the same value back,
// but there are cases handled by one that the other can't.
// Namely:
// - Seeking won't restore any values that may have been modified by the user
// in the node after the last time the AnimationPlayer updated it.
// - Restoring the backup won't account for values that are not directly involved
// in the animation but a consequence of them (e.g., SkeletonModification2DLookAt).
// FIXME: Since backup of values is based on the reset animation, only values
// backed by a proper reset animation will work correctly with onion
// skinning and the possibility to restore the values mentioned in the
// first point above is gone. Still good enough.
player->seek_internal(onion.temp.anim_player_position, true, true, false);
player->restore(onion.temp.anim_values_backup);
// Restore state of main editors.
if (Node3DEditor::get_singleton()->is_visible()) {
// 3D
Node3DEditor::get_singleton()->set_state(onion.temp.spatial_edit_state);
} else { // CanvasItemEditor
// 2D
CanvasItemEditor::get_singleton()->set_state(onion.temp.canvas_edit_state);
}
// Update viewports with skin layers overlaid for the actual engine loop render.
onion.can_overlay = true;
plugin->update_overlays();
}
void AnimationPlayerEditor::_start_onion_skinning() {
if (get_player() && !get_player()->has_animation(SceneStringName(RESET))) {
onion.enabled = false;
onion_toggle->set_pressed_no_signal(false);
return;
}
if (!get_tree()->is_connected(SNAME("process_frame"), callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1))) {
get_tree()->connect(SNAME("process_frame"), callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1));
}
}
void AnimationPlayerEditor::_stop_onion_skinning() {
if (get_tree()->is_connected(SNAME("process_frame"), callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1))) {
get_tree()->disconnect(SNAME("process_frame"), callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1));
_free_onion_layers();
// Clean up.
onion.can_overlay = false;
plugin->update_overlays();
onion.temp = {};
}
}
void AnimationPlayerEditor::_pin_pressed() {
SceneTreeDock::get_singleton()->get_tree_editor()->update_tree();
}
AnimationMixer *AnimationPlayerEditor::fetch_mixer_for_library() const {
if (!original_node) {
return nullptr;
}
// Does AnimationTree have AnimationPlayer?
if (original_node->is_class("AnimationTree")) {
AnimationTree *src_tree = Object::cast_to<AnimationTree>(original_node);
Node *src_player = src_tree->get_node_or_null(src_tree->get_animation_player());
if (src_player) {
return Object::cast_to<AnimationMixer>(src_player);
}
}
return original_node;
}
bool AnimationPlayerEditor::_validate_tracks(const Ref<Animation> p_anim) {
bool is_valid = true;
if (!p_anim.is_valid()) {
return true; // There is a problem outside of the animation track.
}
int len = p_anim->get_track_count();
for (int i = 0; i < len; i++) {
Animation::TrackType ttype = p_anim->track_get_type(i);
if (ttype == Animation::TYPE_ROTATION_3D) {
int key_len = p_anim->track_get_key_count(i);
for (int j = 0; j < key_len; j++) {
Quaternion q;
p_anim->rotation_track_get_key(i, j, &q);
ERR_BREAK_EDMSG(!q.is_normalized(), "AnimationPlayer: '" + player->get_name() + "', Animation: '" + player->get_current_animation() + "', 3D Rotation Track: '" + p_anim->track_get_path(i) + "' contains unnormalized Quaternion key.");
}
} else if (ttype == Animation::TYPE_VALUE) {
int key_len = p_anim->track_get_key_count(i);
if (key_len == 0) {
continue;
}
switch (p_anim->track_get_key_value(i, 0).get_type()) {
case Variant::QUATERNION: {
for (int j = 0; j < key_len; j++) {
Quaternion q = Quaternion(p_anim->track_get_key_value(i, j));
if (!q.is_normalized()) {
is_valid = false;
ERR_BREAK_EDMSG(true, "AnimationPlayer: '" + player->get_name() + "', Animation: '" + player->get_current_animation() + "', Value Track: '" + p_anim->track_get_path(i) + "' contains unnormalized Quaternion key.");
}
}
} break;
case Variant::TRANSFORM3D: {
for (int j = 0; j < key_len; j++) {
Transform3D t = Transform3D(p_anim->track_get_key_value(i, j));
if (!t.basis.orthonormalized().is_rotation()) {
is_valid = false;
ERR_BREAK_EDMSG(true, "AnimationPlayer: '" + player->get_name() + "', Animation: '" + player->get_current_animation() + "', Value Track: '" + p_anim->track_get_path(i) + "' contains corrupted basis (some axes are too close other axis or scaled by zero) Transform3D key.");
}
}
} break;
default: {
} break;
}
}
}
return is_valid;
}
void AnimationPlayerEditor::_bind_methods() {
// Needed for UndoRedo.
ClassDB::bind_method(D_METHOD("_animation_player_changed"), &AnimationPlayerEditor::_animation_player_changed);
ClassDB::bind_method(D_METHOD("_start_onion_skinning"), &AnimationPlayerEditor::_start_onion_skinning);
ClassDB::bind_method(D_METHOD("_stop_onion_skinning"), &AnimationPlayerEditor::_stop_onion_skinning);
ADD_SIGNAL(MethodInfo("animation_selected", PropertyInfo(Variant::STRING, "name")));
}
AnimationPlayerEditor *AnimationPlayerEditor::singleton = nullptr;
AnimationPlayer *AnimationPlayerEditor::get_player() const {
return player;
}
AnimationMixer *AnimationPlayerEditor::get_editing_node() const {
return original_node;
}
AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plugin) {
plugin = p_plugin;
singleton = this;
set_focus_mode(FOCUS_ALL);
set_process_shortcut_input(true);
HBoxContainer *hb = memnew(HBoxContainer);
add_child(hb);
play_bw_from = memnew(Button);
play_bw_from->set_theme_type_variation("FlatButton");
play_bw_from->set_tooltip_text(TTR("Play selected animation backwards from current pos. (A)"));
hb->add_child(play_bw_from);
play_bw = memnew(Button);
play_bw->set_theme_type_variation("FlatButton");
play_bw->set_tooltip_text(TTR("Play selected animation backwards from end. (Shift+A)"));
hb->add_child(play_bw);
stop = memnew(Button);
stop->set_theme_type_variation("FlatButton");
hb->add_child(stop);
stop->set_tooltip_text(TTR("Pause/stop animation playback. (S)"));
play = memnew(Button);
play->set_theme_type_variation("FlatButton");
play->set_tooltip_text(TTR("Play selected animation from start. (Shift+D)"));
hb->add_child(play);
play_from = memnew(Button);
play_from->set_theme_type_variation("FlatButton");
play_from->set_tooltip_text(TTR("Play selected animation from current pos. (D)"));
hb->add_child(play_from);
frame = memnew(SpinBox);
hb->add_child(frame);
frame->set_custom_minimum_size(Size2(80, 0) * EDSCALE);
frame->set_stretch_ratio(2);
frame->set_step(0.0001);
frame->set_tooltip_text(TTR("Animation position (in seconds)."));
hb->add_child(memnew(VSeparator));
scale = memnew(LineEdit);
hb->add_child(scale);
scale->set_h_size_flags(SIZE_EXPAND_FILL);
scale->set_stretch_ratio(1);
scale->set_tooltip_text(TTR("Scale animation playback globally for the node."));
scale->hide();
delete_dialog = memnew(ConfirmationDialog);
add_child(delete_dialog);
delete_dialog->connect(SceneStringName(confirmed), callable_mp(this, &AnimationPlayerEditor::_animation_remove_confirmed));
tool_anim = memnew(MenuButton);
tool_anim->set_shortcut_context(this);
tool_anim->set_flat(false);
tool_anim->set_tooltip_text(TTR("Animation Tools"));
tool_anim->set_text(TTR("Animation"));
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/new_animation", TTR("New...")), TOOL_NEW_ANIM);
tool_anim->get_popup()->add_separator();
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/animation_libraries", TTR("Manage Animations...")), TOOL_ANIM_LIBRARY);
tool_anim->get_popup()->add_separator();
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/duplicate_animation", TTR("Duplicate...")), TOOL_DUPLICATE_ANIM);
tool_anim->get_popup()->add_separator();
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/rename_animation", TTR("Rename...")), TOOL_RENAME_ANIM);
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/edit_transitions", TTR("Edit Transitions...")), TOOL_EDIT_TRANSITIONS);
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/open_animation_in_inspector", TTR("Open in Inspector")), TOOL_EDIT_RESOURCE);
tool_anim->get_popup()->add_separator();
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/remove_animation", TTR("Remove")), TOOL_REMOVE_ANIM);
tool_anim->set_disabled(true);
hb->add_child(tool_anim);
animation = memnew(OptionButton);
hb->add_child(animation);
animation->set_h_size_flags(SIZE_EXPAND_FILL);
animation->set_tooltip_text(TTR("Display list of animations in player."));
animation->set_clip_text(true);
animation->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
autoplay = memnew(Button);
autoplay->set_theme_type_variation("FlatButton");
hb->add_child(autoplay);
autoplay->set_tooltip_text(TTR("Autoplay on Load"));
hb->add_child(memnew(VSeparator));
track_editor = memnew(AnimationTrackEditor);
hb->add_child(track_editor->get_edit_menu());
hb->add_child(memnew(VSeparator));
onion_toggle = memnew(Button);
onion_toggle->set_theme_type_variation("FlatButton");
onion_toggle->set_toggle_mode(true);
onion_toggle->set_tooltip_text(TTR("Enable Onion Skinning"));
onion_toggle->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_onion_skinning_menu).bind(ONION_SKINNING_ENABLE));
hb->add_child(onion_toggle);
onion_skinning = memnew(MenuButton);
onion_skinning->set_flat(false);
onion_skinning->set_theme_type_variation("FlatMenuButton");
onion_skinning->set_tooltip_text(TTR("Onion Skinning Options"));
onion_skinning->get_popup()->add_separator(TTR("Directions"));
// TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
onion_skinning->get_popup()->add_check_item(TTR("Past"), ONION_SKINNING_PAST);
onion_skinning->get_popup()->set_item_checked(-1, true);
// TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
onion_skinning->get_popup()->add_check_item(TTR("Future"), ONION_SKINNING_FUTURE);
onion_skinning->get_popup()->add_separator(TTR("Depth"));
onion_skinning->get_popup()->add_radio_check_item(TTR("1 step"), ONION_SKINNING_1_STEP);
onion_skinning->get_popup()->set_item_checked(-1, true);
onion_skinning->get_popup()->add_radio_check_item(TTR("2 steps"), ONION_SKINNING_2_STEPS);
onion_skinning->get_popup()->add_radio_check_item(TTR("3 steps"), ONION_SKINNING_3_STEPS);
onion_skinning->get_popup()->add_separator();
onion_skinning->get_popup()->add_check_item(TTR("Differences Only"), ONION_SKINNING_DIFFERENCES_ONLY);
onion_skinning->get_popup()->add_check_item(TTR("Force White Modulate"), ONION_SKINNING_FORCE_WHITE_MODULATE);
onion_skinning->get_popup()->add_check_item(TTR("Include Gizmos (3D)"), ONION_SKINNING_INCLUDE_GIZMOS);
hb->add_child(onion_skinning);
hb->add_child(memnew(VSeparator));
pin = memnew(Button);
pin->set_theme_type_variation("FlatButton");
pin->set_toggle_mode(true);
pin->set_tooltip_text(TTR("Pin AnimationPlayer"));
hb->add_child(pin);
pin->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_pin_pressed));
file = memnew(EditorFileDialog);
add_child(file);
name_dialog = memnew(ConfirmationDialog);
name_dialog->set_title(TTR("Create New Animation"));
name_dialog->set_hide_on_ok(false);
add_child(name_dialog);
VBoxContainer *vb = memnew(VBoxContainer);
name_dialog->add_child(vb);
name_title = memnew(Label(TTR("Animation Name:")));
vb->add_child(name_title);
HBoxContainer *name_hb = memnew(HBoxContainer);
name = memnew(LineEdit);
name_hb->add_child(name);
name->set_h_size_flags(SIZE_EXPAND_FILL);
library = memnew(OptionButton);
name_hb->add_child(library);
library->hide();
vb->add_child(name_hb);
name_dialog->register_text_enter(name);
error_dialog = memnew(AcceptDialog);
error_dialog->set_ok_button_text(TTR("Close"));
error_dialog->set_title(TTR("Error!"));
name_dialog->add_child(error_dialog);
name_dialog->connect(SceneStringName(confirmed), callable_mp(this, &AnimationPlayerEditor::_animation_name_edited));
blend_editor.dialog = memnew(AcceptDialog);
blend_editor.dialog->set_title(TTR("Cross-Animation Blend Times"));
blend_editor.dialog->set_ok_button_text(TTR("Close"));
blend_editor.dialog->set_hide_on_ok(true);
add_child(blend_editor.dialog);
VBoxContainer *blend_vb = memnew(VBoxContainer);
blend_editor.dialog->add_child(blend_vb);
blend_editor.tree = memnew(Tree);
blend_editor.tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
blend_editor.tree->set_hide_root(true);
blend_editor.tree->set_columns(2);
blend_editor.tree->set_column_expand_ratio(0, 10);
blend_editor.tree->set_column_clip_content(0, true);
blend_editor.tree->set_column_expand_ratio(1, 3);
blend_editor.tree->set_column_clip_content(1, true);
blend_vb->add_margin_child(TTR("Blend Times:"), blend_editor.tree, true);
blend_editor.tree->connect(SNAME("item_edited"), callable_mp(this, &AnimationPlayerEditor::_blend_edited));
blend_editor.next = memnew(OptionButton);
blend_editor.next->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
blend_vb->add_margin_child(TTR("Next (Auto Queue):"), blend_editor.next);
autoplay->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_autoplay_pressed));
autoplay->set_toggle_mode(true);
play->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_play_pressed));
play_from->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_play_from_pressed));
play_bw->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_play_bw_pressed));
play_bw_from->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_play_bw_from_pressed));
stop->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_stop_pressed));
animation->connect(SceneStringName(item_selected), callable_mp(this, &AnimationPlayerEditor::_animation_selected));
frame->connect(SceneStringName(value_changed), callable_mp(this, &AnimationPlayerEditor::_seek_value_changed).bind(false));
scale->connect(SNAME("text_submitted"), callable_mp(this, &AnimationPlayerEditor::_scale_changed));
add_child(track_editor);
track_editor->set_v_size_flags(SIZE_EXPAND_FILL);
track_editor->connect(SNAME("timeline_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_key_editor_seek));
track_editor->connect(SNAME("animation_len_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_key_editor_anim_len_changed));
_update_player();
library_editor = memnew(AnimationLibraryEditor);
add_child(library_editor);
library_editor->connect(SNAME("update_editor"), callable_mp(this, &AnimationPlayerEditor::_animation_player_changed));
// Onion skinning.
track_editor->connect(SceneStringName(visibility_changed), callable_mp(this, &AnimationPlayerEditor::_editor_visibility_changed));
onion.capture.canvas = RS::get_singleton()->canvas_create();
onion.capture.canvas_item = RS::get_singleton()->canvas_item_create();
RS::get_singleton()->canvas_item_set_parent(onion.capture.canvas_item, onion.capture.canvas);
onion.capture.material.instantiate();
onion.capture.shader.instantiate();
onion.capture.shader->set_code(R"(
// Animation editor onion skinning shader.
shader_type canvas_item;
uniform vec4 bkg_color;
uniform vec4 dir_color;
uniform bool differences_only;
uniform sampler2D present;
float zero_if_equal(vec4 a, vec4 b) {
return smoothstep(0.0, 0.005, length(a.rgb - b.rgb) / sqrt(3.0));
}
void fragment() {
vec4 capture_samp = texture(TEXTURE, UV);
float bkg_mask = zero_if_equal(capture_samp, bkg_color);
float diff_mask = 1.0;
if (differences_only) {
// FIXME: If Y-flips across render target, canvas item, etc. was handled correctly,
// this would not be as convoluted in the shader.
vec4 capture_samp2 = texture(TEXTURE, vec2(UV.x, 1.0 - UV.y));
vec4 present_samp = texture(present, vec2(UV.x, 1.0 - UV.y));
diff_mask = 1.0 - zero_if_equal(present_samp, bkg_color);
}
COLOR = vec4(capture_samp.rgb * dir_color.rgb, bkg_mask * diff_mask);
}
)");
RS::get_singleton()->material_set_shader(onion.capture.material->get_rid(), onion.capture.shader->get_rid());
}
AnimationPlayerEditor::~AnimationPlayerEditor() {
_free_onion_layers();
RS::get_singleton()->free(onion.capture.canvas);
RS::get_singleton()->free(onion.capture.canvas_item);
onion.capture = {};
}
void AnimationPlayerEditorPlugin::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
Node3DEditor::get_singleton()->connect(SNAME("transform_key_request"), callable_mp(this, &AnimationPlayerEditorPlugin::_transform_key_request));
InspectorDock::get_inspector_singleton()->connect(SNAME("property_keyed"), callable_mp(this, &AnimationPlayerEditorPlugin::_property_keyed));
anim_editor->get_track_editor()->connect(SNAME("keying_changed"), callable_mp(this, &AnimationPlayerEditorPlugin::_update_keying));
InspectorDock::get_inspector_singleton()->connect(SNAME("edited_object_changed"), callable_mp(anim_editor->get_track_editor(), &AnimationTrackEditor::update_keying));
set_force_draw_over_forwarding_enabled();
} break;
}
}
void AnimationPlayerEditorPlugin::_property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance) {
AnimationTrackEditor *te = anim_editor->get_track_editor();
if (!te || !te->has_keying()) {
return;
}
te->_clear_selection();
te->insert_value_key(p_keyed, p_value, p_advance);
}
void AnimationPlayerEditorPlugin::_transform_key_request(Object *sp, const String &p_sub, const Transform3D &p_key) {
if (!anim_editor->get_track_editor()->has_keying()) {
return;
}
Node3D *s = Object::cast_to<Node3D>(sp);
if (!s) {
return;
}
anim_editor->get_track_editor()->insert_transform_key(s, p_sub, Animation::TYPE_POSITION_3D, p_key.origin);
anim_editor->get_track_editor()->insert_transform_key(s, p_sub, Animation::TYPE_ROTATION_3D, p_key.basis.get_rotation_quaternion());
anim_editor->get_track_editor()->insert_transform_key(s, p_sub, Animation::TYPE_SCALE_3D, p_key.basis.get_scale());
}
void AnimationPlayerEditorPlugin::_update_keying() {
InspectorDock::get_inspector_singleton()->set_keying(anim_editor->get_track_editor()->has_keying());
}
void AnimationPlayerEditorPlugin::edit(Object *p_object) {
if (player && anim_editor && anim_editor->is_pinned()) {
return; // Ignore, pinned.
}
player = nullptr;
if (!p_object) {
return;
}
last_mixer = p_object->get_instance_id();
AnimationMixer *src_node = Object::cast_to<AnimationMixer>(p_object);
bool is_dummy = false;
if (!p_object->is_class("AnimationPlayer")) {
// If it needs dummy AnimationPlayer, assign original AnimationMixer to LibraryEditor.
_update_dummy_player(src_node);
is_dummy = true;
if (!src_node->is_connected(SNAME("mixer_updated"), callable_mp(this, &AnimationPlayerEditorPlugin::_update_dummy_player))) {
src_node->connect(SNAME("mixer_updated"), callable_mp(this, &AnimationPlayerEditorPlugin::_update_dummy_player).bind(src_node), CONNECT_DEFERRED);
}
if (!src_node->is_connected(SNAME("animation_libraries_updated"), callable_mp(this, &AnimationPlayerEditorPlugin::_update_dummy_player))) {
src_node->connect(SNAME("animation_libraries_updated"), callable_mp(this, &AnimationPlayerEditorPlugin::_update_dummy_player).bind(src_node), CONNECT_DEFERRED);
}
} else {
_clear_dummy_player();
player = Object::cast_to<AnimationPlayer>(p_object);
}
player->set_dummy(is_dummy);
anim_editor->edit(src_node, player, is_dummy);
}
void AnimationPlayerEditorPlugin::_clear_dummy_player() {
if (!dummy_player) {
return;
}
Node *parent = dummy_player->get_parent();
if (parent) {
callable_mp(parent, &Node::remove_child).call_deferred(dummy_player);
}
dummy_player->queue_free();
dummy_player = nullptr;
}
void AnimationPlayerEditorPlugin::_update_dummy_player(AnimationMixer *p_mixer) {
// Check current editing object.
if (p_mixer->get_instance_id() != last_mixer && p_mixer->is_connected(SNAME("mixer_updated"), callable_mp(this, &AnimationPlayerEditorPlugin::_update_dummy_player))) {
p_mixer->disconnect(SNAME("mixer_updated"), callable_mp(this, &AnimationPlayerEditorPlugin::_update_dummy_player));
return;
}
// Add dummy player to scene.
if (!dummy_player) {
Node *parent = p_mixer->get_parent();
ERR_FAIL_NULL(parent);
dummy_player = memnew(AnimationPlayer);
dummy_player->set_active(false); // Inactive as default, it will be activated if the AnimationPlayerEditor visibility is changed.
parent->add_child(dummy_player);
}
player = dummy_player;
// Convert AnimationTree (AnimationMixer) to AnimationPlayer.
AnimationMixer *default_node = memnew(AnimationMixer);
List<PropertyInfo> pinfo;
default_node->get_property_list(&pinfo);
for (const PropertyInfo &E : pinfo) {
if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
continue;
}
if (E.name != "script" && E.name != "active" && E.name != "deterministic" && E.name != "root_motion_track") {
dummy_player->set(E.name, p_mixer->get(E.name));
}
}
memdelete(default_node);
if (anim_editor) {
anim_editor->_update_player();
}
}
bool AnimationPlayerEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("AnimationPlayer") || p_object->is_class("AnimationTree") || p_object->is_class("AnimationMixer");
}
void AnimationPlayerEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
EditorNode::get_bottom_panel()->make_item_visible(anim_editor);
anim_editor->set_process(true);
anim_editor->ensure_visibility();
}
}
AnimationPlayerEditorPlugin::AnimationPlayerEditorPlugin() {
anim_editor = memnew(AnimationPlayerEditor(this));
EditorNode::get_bottom_panel()->add_item(TTR("Animation"), anim_editor, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_animation_bottom_panel", TTR("Toggle Animation Bottom Panel"), KeyModifierMask::ALT | Key::N));
}
AnimationPlayerEditorPlugin::~AnimationPlayerEditorPlugin() {
if (dummy_player) {
memdelete(dummy_player);
}
}
// AnimationTrackKeyEditEditorPlugin
bool EditorInspectorPluginAnimationTrackKeyEdit::can_handle(Object *p_object) {
return Object::cast_to<AnimationTrackKeyEdit>(p_object) != nullptr;
}
void EditorInspectorPluginAnimationTrackKeyEdit::parse_begin(Object *p_object) {
AnimationTrackKeyEdit *atk = Object::cast_to<AnimationTrackKeyEdit>(p_object);
ERR_FAIL_NULL(atk);
atk_editor = memnew(AnimationTrackKeyEditEditor(atk->animation, atk->track, atk->key_ofs, atk->use_fps));
add_custom_control(atk_editor);
}
AnimationTrackKeyEditEditorPlugin::AnimationTrackKeyEditEditorPlugin() {
atk_plugin = memnew(EditorInspectorPluginAnimationTrackKeyEdit);
EditorInspector::add_inspector_plugin(atk_plugin);
}
bool AnimationTrackKeyEditEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("AnimationTrackKeyEdit");
}