113 lines
4.4 KiB
C++
113 lines
4.4 KiB
C++
/**************************************************************************/
|
|
/* shader_create_dialog.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef SHADER_CREATE_DIALOG_H
|
|
#define SHADER_CREATE_DIALOG_H
|
|
|
|
#include "editor/editor_settings.h"
|
|
#include "scene/gui/check_box.h"
|
|
#include "scene/gui/dialogs.h"
|
|
#include "scene/gui/grid_container.h"
|
|
#include "scene/gui/line_edit.h"
|
|
#include "scene/gui/option_button.h"
|
|
#include "scene/gui/panel_container.h"
|
|
|
|
class EditorFileDialog;
|
|
class EditorValidationPanel;
|
|
|
|
class ShaderCreateDialog : public ConfirmationDialog {
|
|
GDCLASS(ShaderCreateDialog, ConfirmationDialog);
|
|
|
|
enum {
|
|
MSG_ID_SHADER,
|
|
MSG_ID_PATH,
|
|
MSG_ID_BUILT_IN,
|
|
};
|
|
|
|
struct ShaderTypeData {
|
|
List<String> extensions;
|
|
String default_extension;
|
|
bool use_templates = false;
|
|
};
|
|
|
|
List<ShaderTypeData> type_data;
|
|
|
|
GridContainer *gc = nullptr;
|
|
EditorValidationPanel *validation_panel = nullptr;
|
|
OptionButton *type_menu = nullptr;
|
|
OptionButton *mode_menu = nullptr;
|
|
OptionButton *template_menu = nullptr;
|
|
CheckBox *internal = nullptr;
|
|
LineEdit *file_path = nullptr;
|
|
Button *path_button = nullptr;
|
|
EditorFileDialog *file_browse = nullptr;
|
|
AcceptDialog *alert = nullptr;
|
|
|
|
String initial_base_path;
|
|
String path_error;
|
|
bool is_new_shader_created = true;
|
|
bool is_path_valid = false;
|
|
bool is_built_in = false;
|
|
bool built_in_enabled = true;
|
|
bool load_enabled = false;
|
|
bool re_check_path = false;
|
|
int current_type = -1;
|
|
int default_type = -1;
|
|
int current_mode = 0;
|
|
int current_template = 0;
|
|
|
|
virtual void _update_language_info();
|
|
|
|
void _path_hbox_sorted();
|
|
void _path_changed(const String &p_path = String());
|
|
void _path_submitted(const String &p_path = String());
|
|
void _type_changed(int p_type = 0);
|
|
void _built_in_toggled(bool p_enabled);
|
|
void _template_changed(int p_template = 0);
|
|
void _mode_changed(int p_mode = 0);
|
|
void _browse_path();
|
|
void _file_selected(const String &p_file);
|
|
String _validate_path(const String &p_path);
|
|
virtual void ok_pressed() override;
|
|
void _create_new();
|
|
void _load_exist();
|
|
void _update_dialog();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void config(const String &p_base_path, bool p_built_in_enabled = true, bool p_load_enabled = true, int p_preferred_type = -1, int p_preferred_mode = -1);
|
|
ShaderCreateDialog();
|
|
};
|
|
|
|
#endif // SHADER_CREATE_DIALOG_H
|